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Graphics Programming, 3D Computer Graphics, Game Programming
2d Artwork and 3d Modelling for Game Artists (Premier Press Game Development (Software)) by David Franson β€” book cover

2d Artwork and 3d Modelling for Game Artists (Premier Press Game Development (Software))

by David Franson
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Overview

There are many 2D and 3D books in the market that focus entirely upon the beginning to advanced usage of one particular program. This book encompasses the world of 2D and 3D software and game artwork techniques in one volume. 2D Artwork and 3D Modeling for Game Artists will focus on 3 programs, Photoshop, trueSpace and 3D Studio Max.

About the Author, David Franson

David Franson has been a professional in the field of networking, programming, and 2D and 3D computer graphics since 1990. In 2000, he resigned his position as Information Technology Director of one of the largest entertainment law firms in New York City to pursue a full-time career in game development. He is the author of 2D Artwork and 3D Modeling for Game Artists, The Dark Side of Game Texturing, as well as the full-page article How Video Games are Made which appeared in 45 newspapers worldwide. He is also the technical editor for over a dozen popular video game programming books and has also produced digital artwork for 3D video games, film, and television.

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Book Details

Published
December 23, 2002
Publisher
Prima Tech
Pages
720
Format
Paperback
ISBN
9781931841337

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