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Object-Oriented Programming, Other Programming Languages, General Software Engineering
Applying UML and Patterns : An Introduction to Object-Oriented Analysis and Design by Craig Larman β€” book cover

Applying UML and Patterns : An Introduction to Object-Oriented Analysis and Design

by Craig Larman
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Overview

Master the Unified Modeling Language, the new standard for object orientation.

It's not enough just to learn an object-oriented language. A proficient programmer must also have the ability to design robust, scalable, maintainable systems. Applying UML and Patterns was written especially to provide the foundation for a complete understanding of the object paradigm, and how to put it to practical use.

Applying UML and Patterns provides beginning object programmers with a detailed activity roadmap to guide them through each step of requirements, analysis, design, and coding. This book strongly emphasizes translating theoretical concepts to practical applications, including:
  • Mapping object-oriented diagrams directly to Java code
  • Expressing models using UML
  • Integrating patterns for analysis and design
  • Creating layered architectures
  • Building frameworks


Using a single integrated case study throughout the book, Applying UML and Patterns provides a comprehensive, hands-on approach that gives a thorough grounding to beginning and intermediate programmers.


Step-by-step introduction to the use of the Unified Modeling Language and patterns in the analysis, design and construction of software projects. One integrated case study based on the point-of-sale system is developed throughout as a means to clarify and define the software development process. Presents a concise review of the object-oriented analysis, design and development process then introduces the point-of-sale case study through development and understanding of the requirements' specification and use case process description. Continues with the analysis phase by building and expanding a conceptual model with attributes and associations. Defines behaviors via system sequence diagrams and contracts. Shifts from analysis to design with use cases, collaboration diagrams, responsibility patterns and class diagrams. Discusses visibility concepts and system design issues before going on to the construction and analysis phases. Shows how to map designs to code (Java), explains development cycle requirements, extends the conceptual model, and organizes elements and model behavior in state diagrams. Introduces additional patterns in the design phase and concludes with discussions of special topics related to UML notation, development process issues, frameworks, patterns and persistence.

About the Author, Craig Larman


Craig Larman has been developing software since 1978, and has been teaching object-oriented programming to adult students since 1986. He holds a B. Sc. and M. Sc. in computer science, and is the creator of the GRASP patterns, designed for users new to the object paradigm. He has personally taught and mentored more than 2,000 students, and is currently Principal Instructor at ObjectSpace, a company specializing in object technology.

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Editorials

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Fatbrain Review

Step-by-step introduction to the use of the Unified Modeling Language and patterns in the analysis, design and construction of software projects. One integrated case study based on the point-of-sale system is developed throughout as a means to clarify and define the software development process. Presents a concise review of the object-oriented analysis, design and development process then introduces the point-of-sale case study through development and understanding of the requirements' specification and use case process description. Continues with the analysis phase by building and expanding a conceptual model with attributes and associations. Defines behaviors via system sequence diagrams and contracts. Shifts from analysis to design with use cases, collaboration diagrams, responsibility patterns and class diagrams. Discusses visibility concepts and system design issues before going on to the construction and analysis phases. Shows how to map designs to code (Java), explains development cycle requirements, extends the conceptual model, and organizes elements and model behavior in state diagrams. Introduces additional patterns in the design phase and concludes with discussions of special topics related to UML notation, development process issues, frameworks, patterns and persistence.

Booknews

Provides a foundation for building object systems using object technology, for students and software developers. Covers requirements, analysis, design, and coding, with emphasis on design, illustrated by an ongoing case study. For developers with experience in an object- oriented programming language who are new to object-oriented analysis and design, students in computer science and software engineering courses who know basic object technology concepts, and those familiar with object-oriented analysis and design who want to learn Unified Modeling Language notation. Annotation c. by Book News, Inc., Portland, Or.

Book Details

Published
October 30, 1997
Publisher
Prentice Hall
Pages
528
Format
Hardcover
ISBN
9780137488803

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