Overview
No matter how exciting the game and how realistic the visual effects, without catchy audio in the background it’s obvious that something is missing. New developments in technology enable you to do things with audio that weren’t possible before, but they also make it necessary to find a guide that walks you through the technical hurdles. Beginning Game Audio Programming covers the challenges that you will face as you create sound effects and music for your games and gives you the information you need to face these challenges head-on. You’ll learn how to compose dynamic music and program 3D sound. There’s even coverage of using DirectPlay Voice for real- time voice chat in your games! If you are comfortable with C++ and DirectX, then you’re ready to dive into the exciting world of audio with Beginning Game Audio Programming.
Features
- Walks through the creation of a complete game audio engine
- Explains basic WAV sound effect playback, plus advanced techniques like audio scripts, ambient sounds and effect filters
- Illustrates music playback using MP3, Windows Media, S3M/IT/MOD, CD audio (Redbook), and Ogg Vorbis
- Walks the reader through the creation and programming of dynamic music
About the Author
Mason McCuskey is a software engineer with 8 years of commercial programming experience. He has successfully managed his own game company since 1990. In 2000, his company, Spin Studios, was one of 9 world finalists at the Game Developer's Conference 2nd Annual Independent Games Festival. He has also written dozens of articles for gamedev.net. and other Web sites. Mason is the author of Special Effects Game Programming with DirectX by Premier Press.