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Generic Universal Roleplaying System (GURPS), Role-Playing Games - General & Miscellaneous
Conspiracy X: GURPS Conspiracy X by Eden Studios Staff β€” book cover

Conspiracy X: GURPS Conspiracy X

by Eden Studios Staff, C. William Borrall, Stephen Brotherstone
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Overview

Answers to some of the world's most important questions are finally revealed with Eden Studios' publication of second edition Conspiracy X, shipping this week. Why do certain people become famous overnight? What is the government really funding when it shells out $75 for a screwdriver? What really happened in New Mexico in 1947? Why are some places steeped in superstition and folklore?
Sometimes you cannot see what defines your world. This is the nature of conspiracies. This is the nature of Conspiracy X.
Conspiracy X is a roleplaying game set in a world of dark secrets and hidden agendas-the president may not be human, and the rumors of CIA mind-control satellites may very well be right. It may be a game, but the background seems all too real.
This second edition of Conspiracy X marks the 10th anniversary of Eden Studios, bringing new life to the game that launched the company in 1996. The new edition incorporates CJ Carella's Unisystem, making the game more versatile and compatible with Eden's other publications, including All Flesh Must Be Eaten, CJ Carella's WitchCraft, Armageddon, and numerous licensed products. Conspiracy X has long been the premiere conspiracy RPG. The new edition updates all the paranoia and addresses the dramatic changes to our world since the game's release in 1996.
Publication of the new edition sees the culmination of three year's work for Brit writer David F. Chapman, who previously worked on Eden's Buffy RPG, and Terra Primate. "I was a huge fan of The X-Files," says the Norfolk-based writer, "and a friend introduced me to Conspiracy X many years ago. The books had the air of insider knowledge and uncovered truths,including what had really happened since Roswell. Revising and updating the game for the second edition was a huge task, but the truth must be told . . . that is, until the CIA or the NDD stop us."
The core rulebook will be followed by a number of sourcebooks, each addressing a different area-from the Extraterrestrials themselves, to the Paranormal (psychic phenomena, hauntings, the supernatural), and Conspiracies.

Synopsis

Answers to some of the world's most important questions are finally revealed with Eden Studios' publication of second edition Conspiracy X, shipping this week. Why do certain people become famous overnight? What is the government really funding when it shells out $75 for a screwdriver? What really happened in New Mexico in 1947? Why are some places steeped in superstition and folklore?
Sometimes you cannot see what defines your world. This is the nature of conspiracies. This is the nature of Conspiracy X.
Conspiracy X is a roleplaying game set in a world of dark secrets and hidden agendas-the president may not be human, and the rumors of CIA mind-control satellites may very well be right. It may be a game, but the background seems all too real.
This second edition of Conspiracy X marks the 10th anniversary of Eden Studios, bringing new life to the game that launched the company in 1996. The new edition incorporates CJ Carella's Unisystem, making the game more versatile and compatible with Eden's other publications, including All Flesh Must Be Eaten, CJ Carella's WitchCraft, Armageddon, and numerous licensed products. Conspiracy X has long been the premiere conspiracy RPG. The new edition updates all the paranoia and addresses the dramatic changes to our world since the game's release in 1996.
Publication of the new edition sees the culmination of three year's work for Brit writer David F. Chapman, who previously worked on Eden's Buffy RPG, and Terra Primate. "I was a huge fan of The X-Files," says the Norfolk-based writer, "and a friend introduced me to Conspiracy X many years ago. The books had the air of insider knowledge and uncovered truths,including what had really happened since Roswell. Revising and updating the game for the second edition was a huge task, but the truth must be told . . . that is, until the CIA or the NDD stop us."
The core rulebook will be followed by a number of sourcebooks, each addressing a different area-from the Extraterrestrials themselves, to the Paranormal (psychic phenomena, hauntings, the supernatural), and Conspiracies.

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Book Details

Published
August 1, 2004
Publisher
Eden Studios, Incorporated
Pages
285
Format
Paperback
ISBN
9781891153242

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