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Overview
Today's workforce is quicker, sharper, more visually oriented, and more technology-savvy than ever. To truly benefit from the Digital Natives' learning power and enthusiasm, traditional training methods must adapt to the way people learn today. Written by the founder of Games2train, this innovative book is filled with examples and information to meet the demands of both educators and employers.
Synopsis
The time has come for Digital Game-Based learning. Thanks to the Internet, video games, and increasingly accessible cutting-edge technology, new learning styles have emerged.
Booknews
Prensky (CEO of a private firm) presents a strategic and tactical guide to a recent trend in learning<-->combining content with video games and computer games to engage young people entering the work force. With approximately 50 case studies and examples, he illustrates potential application of game-based learning to a variety of industries. Chapters provide background on the topic, explain how games teach, and show what some organizations are already doing. Annotation c. Book News, Inc., Portland, OR (booknews.com)