Overview
Bestseller Graeme Base harks back to his classic New York Times bestselling solve-the-mystery story The Eleventh Hour in an all-new book that will “puzzle” and entice young readers.
Enter a magical world in this warm, funny, and enduring story about the special relationship between a grandson and his grandpa—and their love for magic.
Bertie Badger loves to visit the Retirement Home for Elderly Magicians and watch his grandpa perform magic tricks. But one day all the magicians’ props go missing, so Bertie sets off to investigate. Can he solve the mystery in time to save the show? This clever book will engage readers as they are challenged to solve the mystery along with Bertie, discovering where the missing props have gone by using a decoder included with the book that reveals the mystery.
Graeme Base, creator of Animalia and many bestselling and beloved books for children, conjures up an inventive, irresistible tale.
F&P level: S
Synopsis
Bestseller Graeme Base harks back to his classic New York Times bestselling solve-the-mystery story The Eleventh Hour in an all-new book that will “puzzle” and entice young readers.
Enter a magical world in this warm, funny, and enduring story about the special relationship between a grandson and his grandpa—and their love for magic.
Bertie Badger loves to visit the Retirement Home for Elderly Magicians and watch his grandpa perform magic tricks. But one day all the magicians’ props go missing, so Bertie sets off to investigate. Can he solve the mystery in time to save the show? This clever book will engage readers as they are challenged to solve the mystery along with Bertie, discovering where the missing props have gone by using a decoder included with the book that reveals the mystery.
Graeme Base, creator of Animalia and many bestselling and beloved books for children, conjures up an inventive, irresistible tale.
F&P level: S
Publishers Weekly
Akin to The Eleventh Hour, this über-puzzle of a picture book asks readers to crack codes and find hidden pictures, all in aid of solving a mystery relayed in rhyming quatrains. Young Bertie Badger arrives at the opulent country home of his grandfather, "a conjurer of note" known as Gadzooks the Great, anticipating an extraordinary magic show, but-horrors!-Gadzooks's and the other performers' props have disappeared. Readers could simply hunt for the missing objects, which Base conceals within elaborately detailed paintings, but then they would miss out on the tricky fun of mastering several codes also embedded in the book-not to mention that finding those hidden pictures without benefit of the encoded clues isn't easy, not even for alums of Where's Waldo?For the impatient, Base supplies a huge hint; where Eleventh Hour forced the desperate to break a seal to get answers, readers need not alter anything to avail themselves of help, making this volume a cinch to share. A set of bonus challenges will keep kids (and older siblings) poring closely over the pages for weeks, enthralled. Ages 5-10. (Sept.)
Copyright © Reed Business Information, a division of Reed Elsevier Inc. All rights reserved.Editorials
Publishers Weekly
Akin to The Eleventh Hour, this über-puzzle of a picture book asks readers to crack codes and find hidden pictures, all in aid of solving a mystery relayed in rhyming quatrains. Young Bertie Badger arrives at the opulent country home of his grandfather, "a conjurer of note" known as Gadzooks the Great, anticipating an extraordinary magic show, but-horrors!-Gadzooks's and the other performers' props have disappeared. Readers could simply hunt for the missing objects, which Base conceals within elaborately detailed paintings, but then they would miss out on the tricky fun of mastering several codes also embedded in the book-not to mention that finding those hidden pictures without benefit of the encoded clues isn't easy, not even for alums of Where's Waldo?For the impatient, Base supplies a huge hint; where Eleventh Hour forced the desperate to break a seal to get answers, readers need not alter anything to avail themselves of help, making this volume a cinch to share. A set of bonus challenges will keep kids (and older siblings) poring closely over the pages for weeks, enthralled. Ages 5-10. (Sept.)
Copyright © Reed Business Information, a division of Reed Elsevier Inc. All rights reserved.Children's Literature -
It is a treat, simply to open this book. It is beautifully designed and has a handsome typeface. The illustrations are gorgeous, sprawling across the page, rich with hidden detail and obvious charm. Best of all, the verse is sweet and patient and funny: "Her trick was reading minds, but now her own had gone astray—'Poor Polly's lost her crackers!' was the only thing she'd say." It seems Gadzookes the Great has lost his wand. Without it the greatest magician of his time cannot do magic. But who might have taken it? Could it be the Bear of Wrath or the floating panda Hoo Min Foo? Mistress Hypnosis perhaps or the terrible toothless tiger? Gadzooks own grandson Bertie investigates them all. Each is a magician of note and each has lost an essential magical tool. Though clues are scattered everywhere, Bertie does not solve the mystery. A timely confession does. Unfortunately the thief cannot remember where the stolen magical items are. It is up to the reader to discover that by searching the pages very carefully or deciphering the code, with the help of a code book cleverly built in to the back cover. A wonderful book! Reviewer: Michael ChabinSchool Library Journal
Gr 3-6
Someone has stolen the props belonging to the residents of a retirement home for magicians, and Bertie Badger, the grandson of one of the illusionists, vows to find them. As he meets the performers, they each tell him a little about their specialty and what's missing. "My top hat, cape, and wand have gone, but there is worse to tell:/My precious magic bunny rabbit's disappeared as well!" Bertie discovers the thief, but it is left to readers to find the lost items hidden in the illustrations. Base's visual mystery books have delighted children for years, but this one has the added feature of a moving panel in the back cover that reveals a secret code. Children must turn dials to proper settings before it can be moved. The clues for setting them appear in the illustrations but are not at all obvious. With a little persistence, however, the target audience should be able to solve the puzzle. After readers crack the code, they can search for the missing items hidden in the art and decipher other messages found in the end matter. The book is not as philosophical as Base's Uno's Garden (2006) or as entertaining as Jungle Drums (2004, both Abrams), but it has the same style of colorful and detailed illustrations. For readers who don't want to decipher the codes, the story and pictures are satisfying enough to stand alone.-Donna Cardon, Provo City Library, UT