Overview
In a place called Nextdoor-the farthest flung outpost of British imperialism-earthborn mortals possess the power of gods.Young Englishman Edward Exeter has spent five years trying to escape the magnetic and powerfully magical pull of The Great Game which has designated him as its most important player. But war and bloodthirsty intrigues rage on both sides of magical portals and across worlds and Exeter can resist his destiny no longer. He accepts the mantle of Liberator that has been thrust upon him and the decision turns old friends into foes and old enemies into acolytes as he is surrounded by murderous plots and betrayals
But this is not the uninformed Edward Exeter who came naked into this hidden realm years ago. He has lived the Game and learned it well-and he intends to play it boldly to its shocking, worlds-shattering conclusion.
Synopsis
For five years Edward Exeter has resisted the destiny circumscribed in the Filoby Testament - a sacred and mystical text that has named him the one who will bring death to Death. For five years the young Englishman has passed back and forth through secret portals that link his world with the farthest flung outpost of British imperialism - a realm called Nextdoor, where earthborn mortals can live forever, possessing powers that make them gods. Through war and murderous intrigue on both sides of the magical boundaries, he has tried to escape the irresistible pull of a Great Game that has designated him its most important player. But Death has finally roused Edward Exeter, as was predicted. And now he has accepted the burdensome mantle that has been thrust upon his shoulders: that of D'ward, the Liberator foretold. For centuries, the ruling Pentatheon of human gods has held the people of Nextdoor in its sway through terror, magic and superstition - with Zath, its most fearsome member, accumulating powerful mana through ritual sacrifice and wholesale bloodletting. By opposing the tyranny of the Pentatheon, D'ward imperils not only himself, but the future of two distinctly separate yet strangely empathetic worlds. Now old friends have become foes, old enemies his acolytes. The guardian Service, which once welcomed Exeter into its ranks, now plots murderous gambits at formal affairs - and betrayals to be unwittingly enacted against him by Edward's closest companions and loved ones. And for the hundreds and hundreds of the devout who have joined the Liberator on his fateful trek across the Vales, doom surely awaits at the end of the journey. But D'ward Liberator is not the Edward Exeter who came naked into this world just a few short years ago. For he has lived the Game and learned it well - far better, in fact, than his adversaries could ever imagine. And he will play it boldly to its shocking, worlds-shattering conclusion - even if it means having to pay the devasta
Locus
Thoroughly entertaining...page-turning adventure...Quite a performance, Mr. Duncan!