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Graphics Programming, Game Programming, C/C++
Game Graphics in C++ by Len Dorfman β€” book cover

Game Graphics in C++

by Len Dorfman
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Overview

Intermediate- and advanced-level C graphics and animation programmers who want to crank their skills up a notch will find here everything they need to start programming re-usable graphics objects for dazzling animation and special effects using C++. The included disk is packed with useful material, including demonstration programs and a complete C++ graphics library. Programming guru Len Dorfman provides complete documentation explaining how readers can exploit the object-oriented programming features of C++ in their own graphics programming. He covers crucial animation techniques such as sprite movement and collision detection. Up to date for the latest version of Borland C++, this book/disk package is compatible with any DOS-equipped PC with a VGA graphics board.

Intermediate- and advanced-level C graphics and animation programmers who want to crank their skills up a notch will find here everything they need to start programming re-usable graphics objects for dazzling animation and special effects using C++. The disk is packed with useful material, including demonstration programs and a complete C++ graphics library.

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Book Details

Published
July 1, 1995
Publisher
McGraw-Hill Inc.,US
Pages
448
Format
Paperback
ISBN
9780079119513

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