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Generic Universal Roleplaying System (GURPS)
Gurps Banestorm by Steve Jackson — book cover

Gurps Banestorm

by Steve Jackson, Jonathan Woodward, Bob Stevlic
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Overview

Welcome to the land of Yrth, a magical realm of incredibly varied races and monsters—including people snatched from our Earth and other worlds by the cataclysmic Banestorm!
Whole villages were transported—from such diverse locales as medieval England, France, Germany, and the Far East. Now humans struggle with dwarves, elves, and each other. The Crusades aren't ancient history here—they're current events!
Characters can journey from the windswept plains of the Nomad Lands—where fierce Nordic warriors seek a valiant death to earn a seat in Valhalla—to Megalos, the ancient empire where magic and political intrigue go hand in hand. Or trek south to the Muslim lands of al-Wazif and al-Haz to explore the forbidden city of Geb'al-Din.
This book updates the original Yrth of GURPS Third Edition Fantasy and Fantasy Adventures. It provides GMs with a complete world background—history, religion, culture, politics, races, and a detailed, full-color map—everything needed to start a GURPS campaign. Phil Masters (Discworld and Hellboy RPGs) and Jonathan Woodward (Hellboy and GURPS Ogre) have added new peoples, places, and plots, as well as lots more on magic and mysticism, all of which conforms to the just-released GURPS Fantasy and GURPS Magic.
So prepare to make your own mark on Yrth. Plunder elven ruins while evading the desert natives. Play a peasant-born hero . . . an orcish pirate . . . a Muslim double agent commanded to infiltrate the Hospitallers.
Yrth awaits the legend of you!

Synopsis

Welcome to the land of Yrth, a magical realm of incredibly varied races and monsters—including people snatched from our Earth and other worlds by the cataclysmic Banestorm!
Whole villages were transported—from such diverse locales as medieval England, France, Germany, and the Far East. Now humans struggle with dwarves, elves, and each other. The Crusades aren't ancient history here—they're current events!
Characters can journey from the windswept plains of the Nomad Lands—where fierce Nordic warriors seek a valiant death to earn a seat in Valhalla—to Megalos, the ancient empire where magic and political intrigue go hand in hand. Or trek south to the Muslim lands of al-Wazif and al-Haz to explore the forbidden city of Geb'al-Din.
This book updates the original Yrth of GURPS Third Edition Fantasy and Fantasy Adventures. It provides GMs with a complete world background—history, religion, culture, politics, races, and a detailed, full-color map—everything needed to start a GURPS campaign. Phil Masters (Discworld and Hellboy RPGs) and Jonathan Woodward (Hellboy and GURPS Ogre) have added new peoples, places, and plots, as well as lots more on magic and mysticism, all of which conforms to the just-released GURPS Fantasy and GURPS Magic.
So prepare to make your own mark on Yrth. Plunder elven ruins while evading the desert natives. Play a peasant-born hero . . . an orcish pirate . . . a Muslim double agent commanded to infiltrate the Hospitallers.
Yrth awaits the legend of you!

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Book Details

Published
April 1, 2005
Publisher
Jackson, Steve Games, Incorporated
Pages
240
Format
Hardcover
ISBN
9781556347443

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