Join Books.org — it's free

Flash
Macromedia Flash 8 in 24 Hours by Phillip Kerman — book cover

Macromedia Flash 8 in 24 Hours

by Phillip Kerman
Write a review
Log in to track your reading progress.

Overview

Explore the depth and flexibility of Macromedia Flash 8 with Sams Teach Yourself Macromedia Flash 8 in 24 Hours. Fundamental topics are presented one-by-one in a series of 24 one-hour lessons that will help you master the basics of Flash. Author Phillip Kerman, an internationally-known Macromedia trainer and multimedia expert, offers you a clearly-written, well-organized introduction to Macromedia Flash 8 without becoming too overwhelming. You will cover such subjects as:

  • Drawing and Painting Original Art
  • Using Motion Tween to Animate
  • Animatng Using Movie Clips
  • Using Actions to Create Non-Linear Movies
  • Optimizing a Flash Site
  • Publishing a Creation
Not only will you master the basics of Macromedia Flash 8 with Sams Teach Yourself Macromedia Flash 8 in 24 Hours, you will also be better prepared to learn more advanced topics in the future.

About the Author, Phillip Kerman

Philip Kerman is an internationally recognized expert on the use of the Web and multimedia for training and entertainment. He frequently presents at Macromedia User Conferences, contributes articles to Macromedia User Journal, and he has taught Flash and other Macromedia authoring tools in workshops around the world. In addition to showing others how to create multimedia, Kerman has had plenty of opportunities to get his hands dirty in programming. He programmed the all-Flash website www.m-three.com for Paris France Inc., which was included in both Communication Arts Interactive Design Annual and the British Design and Art Direction Annual.

Reviews

There are no reviews yet. Log in to write one.

Editorials

From Barnes & Noble

The Barnes & Noble Review
Flash, for all its power, has never been easy to master on your own. It helps to have an expert by your side, preferably someone who’s actually taught Flash. A carefully organized curriculum also helps -- one that’s designed to build your skills and confidence, incrementally. This book gives you both: a great instructor, teaching superior content.

Phillip Kerman’s 24 one-hour lessons assume no experience. In “week one,” you’ll walk through all the basics: drawing and painting original art; importing vector graphics and bitmaps; using the library; controlling color; getting started with animation. Next, Kerman takes you deep into animation: through motion and shape tweening, sound, layers, symbols, even ActionScripting, behaviors, and components.

Kernan brings his experience to bear with two final lessons on site modularization and optimization. Even in the broadband era, these skills are indispensable. Bill Camarda, from the January 2006 Read Only

Book Details

Published
October 10, 2005
Publisher
Sams
Pages
612
Format
Paperback
ISBN
9780672327544

More by Phillip Kerman

Similar books