Join Books.org — it's free

3ds Max, Multimedia Technology - General & Miscellaneous, Graphics Programming, 3D Computer Graphics, Computer Animation, Other Applications and Techniques - Multimedia Technology, Computer Graphics - General & Miscellaneous
Modeling a Character in 3DS Max by Paul Steed — book cover

Modeling a Character in 3DS Max

by Paul Steed
Write a review
Log in to track your reading progress.

Overview

In this update to his best-selling character modeling book, professional modeler and animator Paul Steed shares a number of tips, tricks, and techniques that have made him one of the industry’s most recognized 3D artists. Modeling a Character in 3ds max, Second Edition provides readers a professional-level skill set as it chronicles the creation of a single low-poly real-time character from concept to texture mapping, and gives insight into the process of creating a high-resolution character.

Learn how to model with primitives; use extrusions and Booleans; mirror and reuse models; optimize the mesh; create and apply textures; loft shapes.

About the Author, Paul Steed

Paul Steed is widely considered to be the dominant 3D game modeler and animator in the business. He has worked in the computer game industry for nearly ten years, including four years at ID Software, where he worked on Quake II, Quake III Arena, and Quake III Team Arena. He is now a producer at WildTangent, a web-based technology and content company founded by former Microsoft DirectX evangelist Alex St. John, where he builds and directs the creation of original content showcasing WildTangent’s popular multimedia platform, the Web Driver. Steed has written articles for Game Developer magazine and tutorials for his “Thinking Outside the Box” column on Loonygames.com. He is a frequent speaker at the annual Game Developer Conference.

Reviews

There are no reviews yet. Log in to write one.

Editorials

From Barnes & Noble

The Barnes & Noble Review
You wouldn't think much could shake up John Carmack, the cofounder of Id Software and lead programmer of Quake. But Paul Steed reportedly did it with Orbb, one of the creatures he created for Quake III: Arena. The same Paul Steed was chosen to teach Advanced 3-D Character Creation at this year's Game Developer's Conference. This is the guy you want to learn character animation from, and Modeling a Character in 3DS Max is the "head-to-toe" guide you'd hope it would be.

As Steed puts it, "I want you to watch me do my thing.... I want to share what I've stuffed into my head and fingers over the past nine years, four companies, and nine games because I know how hard that kind of information is to come by. Even if you're experienced at modeling and creating characters, I guarantee you'll learn a trick or two..."

You'll learn a lot more than that. Let's say you're allocated 1,500 polygons (we're feeling generous). How're you gonna make a convincing character out of that? Steed spends the whole book showing you. Hair. Head. Torso. Legs. Back. Neck. Shoulders. Arms. Boots. This is the real deal, and you won't find it anywhere else. (Bill Camarda)

Bill Camarda is a consultant, writer, and web/multimedia content developer with nearly 20 years' experience in helping technology companies deploy and market advanced software, computing, and networking products and services. His 15 books include Special Edition Using Word 2000 and Upgrading & Fixing Networks For Dummies®, Second Edition.

Book Details

Published
March 18, 2010
Publisher
Jones & Bartlett Learning
Pages
584
ISBN
9781449620875

More by Paul Steed

Similar books