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Peer-to-Peer Programming on Groove by James Edwards — book cover

Peer-to-Peer Programming on Groove

by James Edwards
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Overview

In this book you'll learn everything necessary to program applications as tools and tool sets on the Groove® peer-to-peer platform. You will learn about the peer-to-peer paradigm, study Groove both as an application and as a platform, explore XML and OSD, and learn how Groove uses and extends those standards.

You'll learn to program and publish a basic tool, then build on that experience to develop a multiplayer trivia quiz system. You will explore how to integrate databases into Groove applications and gain an understanding of Groove bots and how they are used. Finally, you'll study how peer-to-peer is changing and developing, and gain some insight into future applications of this powerful new technology.

Peer-to-peer isn't one category, but comprises a minimum of four categories: distributed collaboration (Groove), distributed computation, distributed storage, and distributed network services. Our book closely follows the tutorial that accompanies the Groove product. This authoritative conversation on how to install and use Groove tools is written by one of Groove's early developers--Jim Edwards (under the full supervision of Groove's Technology team, headed by Mark Greco).

As a member of the Personal Solutions Group while Groove was under development, Jim Edwards used a combination of Macromedia® Director, Flash, ActiveX, XML, and JavaScript to develop custom applications on Groove's peer-to-peer application platform, and he pioneered Macromedia® Shockwave and Flash integration into Groove applications.

After having spent the last 15 years creating multimedia titles for Millipore, the Federal Aviation Administration, Digital Equipment Corporation, Parametric Technology, and McGraw-Hill, Jim now writes and provides multimedia and Web programming services for educational software developers.

In Peer-to-Peer Progamming on Groove® you will receive and install a full working version of Groove. You then begin a guided "hands on" tour of...

  • Groove both as an application and as a platform
  • XML and OSD to be able to program and publish Groove tools
  • Programming and publishing a basic Groove tool
  • Programming and publishing a multiplayer trivia game system
  • The functioning of data integration and bots

Groove Networks™ is headquartered in Beverly, Massachusetts. It was founded in October, 1997 by Ray Ozzie, the creator of Lotus Notes. Groove includes a complete set of intuitive tools for communicating (IM, chat, discussion, voice over IP), sharing content (file sharing, etc.), and working together in real-time. It is also a platform with a complete set of system-level services and tools that independent developers can use to develop new tools and applications for Groove, and to integrate Groove with existing business systems. Groove is based on a distributed (or peer) architecture that lends itself to ad hoc, self-organizing teams that interact across organizational boundaries and firewalls.

Synopsis

In this book you'll learn everything necessary to program applications as tools and tool sets on the Groove® peer-to-peer platform. You will learn about the peer-to-peer paradigm, study Groove both as an application and as a platform, explore XML and OSD, and learn how Groove uses and extends those standards.

You'll learn to program and publish a basic tool, then build on that experience to develop a multiplayer trivia quiz system. You will explore how to integrate databases into Groove applications and gain an understanding of Groove bots and how they are used. Finally, you'll study how peer-to-peer is changing and developing, and gain some insight into future applications of this powerful new technology.

Peer-to-peer isn't one category, but comprises a minimum of four categories: distributed collaboration (Groove), distributed computation, distributed storage, and distributed network services. Our book closely follows the tutorial that accompanies the Groove product. This authoritative conversation on how to install and use Groove tools is written by one of Groove's early developers--Jim Edwards (under the full supervision of Groove's Technology team, headed by Mark Greco).

As a member of the Personal Solutions Group while Groove was under development, Jim Edwards used a combination of Macromedia® Director, Flash, ActiveX, XML, and JavaScript to develop custom applications on Groove's peer-to-peer application platform, and he pioneered Macromedia® Shockwave and Flash integration into Groove applications.

After having spent the last 15 years creating multimedia titles for Millipore, the Federal Aviation Administration, Digital Equipment Corporation, Parametric Technology, and McGraw-Hill, Jim now writes and provides multimedia and Web programming services for educational software developers.

In Peer-to-Peer Progamming on Groove® you will receive and install a full working version of Groove. You then begin a guided "hands on" tour of...

  • Groove both as an application and as a platform
  • XML and OSD to be able to program and publish Groove tools
  • Programming and publishing a basic Groove tool
  • Programming and publishing a multiplayer trivia game system
  • The functioning of data integration and bots

Groove Networks™ is headquartered in Beverly, Massachusetts. It was founded in October, 1997 by Ray Ozzie, the creator of Lotus Notes. Groove includes a complete set of intuitive tools for communicating (IM, chat, discussion, voice over IP), sharing content (file sharing, etc.), and working together in real-time. It is also a platform with a complete set of system-level services and tools that independent developers can use to develop new tools and applications for Groove, and to integrate Groove with existing business systems. Groove is based on a distributed (or peer) architecture that lends itself to ad hoc, self-organizing teams that interact across organizational boundaries and firewalls.

Booknews

Groove is a PC application that uses the Internet to make direct connections between members of a group. Written for programmers familiar with XML and JavaScript, this guide shows how to install and publish Groove tools for creating discussion boards and collaborative work environments. A group trivia game application illustrates the concepts. The CD-ROM contains the Groove software. Annotation c. Book News, Inc., Portland, OR (booknews.com)

About the Author, James Edwards

James Edwards, as a member of the Personal Solutions Group while Groove was under development, used a combination of Macromedia Director, Flash, ActiveX, XML, and JavaScript to develop custom applications on Groove's peer-to-peer application platform, and pioneered Macromedia Shockwave and Flash integration into Groove applications. After having spent the past 15 years creating multimedia titles for Millipore, the Federal Aviation Administration, Digital Equipment Corporation, Parametric Technology, and McGraw-Hill, Jim now writes and provides multimedia and programming services for educational software developers.



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Editorials


Groove is a PC application that uses the Internet to make direct connections between members of a group. Written for programmers familiar with XML and JavaScript, this guide shows how to install and publish Groove tools for creating discussion boards and collaborative work environments. A group trivia game application illustrates the concepts. The CD-ROM contains the Groove software. Annotation c. Book News, Inc., Portland, OR (booknews.com)

Book Details

Published
March 1, 2002
Publisher
Pearson Education
Pages
483
Format
Paperback
ISBN
9780672323324

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