Graphics Programming, Game Programming, C/C++
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Overview
This updated and improved book has been revised to make tips, notes and function descriptions more prominent and accessible. New coverage includes the latest features of Borland's Turbo C++, Super VGA graphics (which allows for 32,000 colors), solid modeling and virtual reality, animation techniques, methods for printing graphic images, principles of object-oriented programming and a greatly expanded treatment of graphics file formats.This thoroughly-revised second edition of Heiny's bestseller shows you how to create professional-looking graphics for virtually any DOS application, using the latest version of Borland's Turbo C++. You'll find scores of fully-tested, carefully explained sample code segments as well as new material on Super VGA graphics, animation, solid modeling, virtual reality, and printing techniques.
Book Details
Published
March 2, 1994
Publisher
New York : Wiley, c1994.
Pages
447
Format
Paperback
ISBN
9780471309291