Graphics Programming, Game Programming, C/C++, Windows/Windows 95 & 98
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Overview
The how-to guide for creating computer games! Intermediate and advanced programmers learn how to use object-oriented programming to write computer games.- Provides a quick overview of Windows programming with Borland C++ and OWL
- Includes a disk containing shareware Windows games as well as source code and executable versions of SPUZZLE and BLOCKADE
A unique book that teaches intermediate to advanced level C++ programmers how to use object-oriented programming techniques to write computer games. The book uses Microsoft Windows programming, includes the ObjectWindows class libraries, a comprehensive C function library, and provides a full set of programming tools such as MAKE, TLINK, TLIB, and the Turbo Debugger. Disk includes all the source code files to run all programs in the book.
Book Details
Published
May 1, 1993
Publisher
Sams Publishing
Pages
520
Format
Paperback
ISBN
9780672302923