3D Computer Graphics, Graphics Programming, Computer Animation, Game Programming, C/C++
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Overview
Nik Lever takes you through the journey from the basics of 3D manipulation all the way to morph objects and sub-division surfaces. On the way you get Visual C++ project files to study and software that runs on the Windows desktop. The free CD-ROM gives you a full-featured development environment for 3D character animation, so even if you find some of the maths and the code hard to follow straight away you can still create your own games. The game engine (Toon3DCreator) provided free and fully functional on the CD-ROM, even has an ActiveX control that allows you to distribute your work on the Internet. All source code for Toon3D is included on the CD. You will also get an insight into the artist's problems; learn how to keep the characters interesting while not exhausting the game engine. Understand the complete picture and make the most of your skills to help you succeed in, or break into the computer gaming industry with this comprehensive guide to programming for real-time 3D character animation.Author Biography: Managing Director of Catalyst Pictures Ltd
Audience: Competent C/C++ programmers that wish to add 3D content to their applications; game developers, programmers for game & interactive projects. Students (3d software development), wannabees, hobbyists, web 3d and multimedia developers.
Editorials
Jeff Lander
By covering character animation in depth, Nik Lever's book digs right in to one of the most interesting and challenging areas in computer graphics and interactive entertainment. The book provides algorithms and source code for many advanced topics that are at the leading edge of real-time 3D technology. Programmers interested in bringing life to their interactive characters should definitely have this book.βDarwin 3D and Game Developer Magazine
From the Publisher
"By covering character animation in depth, Nik Lever's book digs right in to one of the most interesting and challenging areas in computer graphics and interactive entertainment. The book provides algorithms and source code for many advanced topics that are at the leading edge of real-time 3D technology. Programmers interested in bringing life to their interactive characters should definitely have this book."Jeff Lander
Darwin 3D and Game Developer Magazine
"Packed with features, 'Real-time 3D Character' promises to help program-savvy designers hone their techniques still further."
Edge Magazine
Book Details
Published
December 17, 2001
Publisher
Taylor & Francis
Pages
496
ISBN
9781136134777