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3D Computer Graphics, Graphics Programming, Image Processing, Game Programming, Optics - Lasers & Holography
Shaders for Game Programmers and Artists by Sebastien St-Laurent β€” book cover

Shaders for Game Programmers and Artists

by Sebastien St-Laurent
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Overview

This is the first book approaching the topic of shaders in such an accessible manner. By taking a simple, easy-to-follow approach to the high-level language of this topic and separating itself from 3D API's "Shaders for Game Programmers and Artists" brings the world of real-time shading to a broad audience, ranging from the game programming hobbyist to the seasoned game developer. This unique combination of its simple approach and the wide variety of techniques that are covered makes "Shaders for Game Programmers and Artists" a one-of-a-kind guide that can serve as both a tutorial for the classroom and a reference manual that can be used by developers throughout the development cycle.

Synopsis

"Shaders for Game Programmers and Artists" - the title says it all. This book does something that other shader books don't. It focuses solely on shaders and their creation. You'll use ATI's RenderMonkey platform, giving you an easy-to-use framework for shader development and allowing you to focus your energy on shader development rather than the development of framework applications. Cover simple techniques, from the basics of color filters to more advanced topics, such as depth of field, heat shimmer, and high-dynamic range rendering. Extensive exercises at the end of each chapter allow you to test your skills by expanding upon the shader you've just developed. Whether you are an engineer or a technically minded artist, you've finally found the ideal guide for mastering shaders!

About the Author, Sebastien St-Laurent

Sebastien St-Laurent holds a degree in Computer Engineering from Sherbrooke University in Québec (Canada) where he graduated at top of his class in 1999. Since then, he has been working for Z-Axis, LTD (an Activision Studio) and has worked on many video game titles including: Space Invaders (PC), Dave Mira Freestyle BMX (Playstation and PC), Dave Mira Freestyle BMX2 (Xbox), Aggressive Inline (Xbox) and BMX XXX (Xbox). Sebastien is currently the Xbox lead engineer for the company with tasks ranging from 3D engine development to shader and special effect creation. His recent work has been aimed at R&D work for an upcoming title targeted at next-generation consoles (Xbox 2 and Playstation 3) focusing his research extensively on shader development for a technical demonstration.

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Book Details

Published
May 1, 2004
Publisher
Cengage Learning
Pages
512
Format
Paperback
ISBN
9781592000920

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