Graphics Programming, Game Programming, C/C++
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Overview
A complete revision of one of the more popular books on graphics programming. Easy-to-follow instructions demonstrate how to create code that runs smoothly, error-free and fast in Windows and Windows NT. This edition covers TrueType fonts, Video for Windows, 32-bit programming, Windows 3.1 printing functions and includes an expanded treatment of bitmaps. Features large, usable segments of fully tested and carefully explained code.If you hate waiting for sluggish Windows graphics, you'll love this book! The second edition of this bestseller shows C++ programmers how to write code that runs smoothly, error-free, and fast in Windows. Full of practical techniques for graphics generation, editing, and printing, this new edition covers the latest in 32-bit Windows programming techniques.
Book Details
Published
March 28, 1992
Publisher
New York : Wiley, c1992.
Pages
496
Format
Paperback
ISBN
9780471548911