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3D Math Primer for Graphics and Game Development by Fletcher Dunn β€” book cover
Graphics Programming, Game Programming, Computer Mathematics, General & Miscellaneous Computing, Computer Graphics - General & Miscellaneous

3D Math Primer for Graphics and Game Development

by Fletcher Dunn, Ian Parberry, Dr Ian Parberry
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Overview

3D Math Primer for Graphics and Game Development covers fundamental 3D math concepts that are especially useful for computer game developers and programmers. The authors discuss the mathematical theory in detail and then provide the geometric interpretation necessary to make 3D math intuitive. Working C++ classes illustrate how to put the techniques into practice, and exercises at the end of each chapter help reinforce the concepts.

This book explains basic concepts such as vectors, coordinate spaces, matrices, transformations, Euler angles, homogenous coordinates, geometric primitives, intersection tests, and triangle meshes. It discusses orientation in 3D, including thorough coverage of quaternions and a comparison of the advantages and disadvantages of different representation techniques. The text describes working C++ classes for mathematical and geometric entities and several different matrix classes, each tailored to specific geometric tasks. Also included are complete derivations for all the primitive transformation matrices.

Synopsis

This book covers fundamental 3D math concepts that are especially useful for computer game developers and programmers.

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Book Details

Published
January 1, 2002
Publisher
Wordware Publishing, Inc.
Pages
429
Format
Paperback
ISBN
9781556229114

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