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3ds Max, 3D Computer Graphics
3D Studio Max 3 Media Animation by John Chismar β€” book cover

3D Studio Max 3 Media Animation

by John Chismar
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Overview

If you are creating logos and broadcast animations--the better part of the MAX population--you don't need books telling you how to make watered down versions of cinematic special effects. Instead, you need a book that focuses on how to integrate your ideas and generate compelling, artistic animations with 3D Studio MAX. Media Animation reveals secrets that were developed by long hours of head scratching and fine-tuning. They are simple and can be used in many different aspects of MAX animation. -Emmy Award-winning author, John Chismar reveals his secrets for creating the most compelling, artistic, and useful MAX animations.
  • Directly addresses the needs of most MAX artists--using MAX to create media animation.
  • The first resource to help you as a MAX animators do your job
  • CD-ROM contains all necessary files to follow along with the tutorials, including images, textures, models and sample animations.

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Editorials

Library Journal

3D Studio MAX is very expensive, powerful software used for film and TV special effects and interactive game design. Those just learning or upgading to 3D Studio MAX 3 should start with Peterson's book, which outlines MAX design concepts and then provides an extended discussion of nurbs, patches, composition, and basic animation techniques. It includes illustrated examples, hands-on exercises, and helpful notes and tips. Designers with more experience will want animator Chismar's manual. He covers filmstrips, logos, motion capture, texture mapping, lens flares, and a variety of real-world case studies. Copyright 1999 Cahners Business Information.

Book Details

Published
July 6, 1999
Publisher
New Riders
Pages
459
Format
Applicable
ISBN
9780735700505

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