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3ds Max, 3D Computer Graphics
3ds Max 8 Essentials by Autodesk — book cover

3ds Max 8 Essentials

by Autodesk
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Overview

Welcome to the Autodesk Media and Entertainment Official Training Courseware for 3ds Max 8 software! Consider this book an all-access pass to the production and training experience of Autodesk developers and training experts. Written for self-paced learning or instructor-led classroom training, the manual will teach you the fundamentals of using 3ds Max 8. The book is organized into sections dedicated to animation, modelling, materials, lighting and rendering. Each section covers basic theory, and then includes exercises for hands-on demonstration of the concept. By the end of the book, you will have mastered the basics and moved onto full-length projects. Flexibility is built in, so that you can complete the tutorials in the way that works best for you. Complete the book and you will be a seasoned 3ds Max pro, ready to work confidently in a production environment.

Welcome to the Autodesk Media and Entertainment Official Training Courseware for 3ds max X software! Consider this book an all-access pass to the production and training experience of Autodesk developers and training experts. Written for self-paced learning or instructor-led classroom training, the manual will teach you the fundamentals of using 3ds max X. The book is organized into sections dedicated to animation, modelling, materials, lighting and rendering. Each section covers basic theory, and then includes exercises for hands-on demonstration of the concept. By the end of the book, you will have mastered the basics and moved onto full-length projects. Flexibility is built in, so that you can complete the tutorials in the way that works best for you. Complete the book and you will be a seasoned 3ds max pro, ready to work confidently in a production environment.

Synopsis

Welcome to the Autodesk Media and Entertainment Official Training Courseware for 3ds Max 8 software! Consider this book an all-access pass to the production and training experience of Autodesk developers and training experts. Written for self-paced learning or instructor-led classroom training, the manual will teach you the fundamentals of using 3ds Max 8. The book is organized into sections dedicated to animation, modelling, materials, lighting and rendering. Each section covers basic theory, and then includes exercises for hands-on demonstration of the concept. By the end of the book, you will have mastered the basics and moved onto full-length projects. Flexibility is built in, so that you can complete the tutorials in the way that works best for you. Complete the book and you will be a seasoned 3ds Max pro, ready to work confidently in a production environment.

·For beginners or those new to 3ds max
·Tutorials and exercises designed for flexibility and ease of use
·CD contains 3ds max support models, materials, textures, and animations for completing the exercises

About the Author, Autodesk

Autodesk's Media and Entertainment division produces award-winning software tools designed for digital media creation, management and delivery across all disciplines: from film and television visual effects, color grading and editing to animation, game development, web/interactive, and design visualization. Autodesk Media and Entertainment is based in Montreal, Quebec, Canada.

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Editorials

From Barnes & Noble

The Barnes & Noble Review
Autodesk 3ds Max 8 offers immense power to 3D animators in film, video, game development, even product design. Now, 3ds Max 8’s developers have created a comprehensive course that’ll take you from newbie to efficient working professional.

3ds Max 8 Essentials teaches both theory and practice, bringing 3D concepts to life with hands-on labs in every chapter. You needn’t do all 110+ exercises. The book’s modular approach means that once you’ve mastered the interface, you can hop around -- learning what you need, when you need to know it.

If you do want to learn everything, it’s all here: transforms, modifiers, low-poly modeling, shapes, compound objects, animation hierarchies, character animation, materials, maps, cameras, lighting, global illumination, scene rendering/assembly, and more. The book’s a surprisingly easy read, and all the support files you need are on the accompanying CD-ROM. Bill Camarda, from the April 2006 Read Only

From the Publisher

"A thorough tome...(it) will take you through the key features of this powerful tool, saving you days of trial and error experimentation." - Imagine magazine

Book Details

Published
December 1, 2005
Publisher
Elsevier Science
Pages
776
Format
Paperback
ISBN
9780240807904

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