Join Books.org — it's free

Book cover of A Practical Guide to Monsters
Reference - Curiosities & Wonders, Dungeons & Dragons

A Practical Guide to Monsters

by Nina Hess, Stacy Whitman (Editor), Emily Fiegenschuh
Write a review
Log in to track your reading progress.

Overview

The sequel to The New York Times best-selling A Practical Guide to Dragons

How do you trick a troll? Do vampires sleep? Why worry about yuan-ti? Just in time for Halloween, this lavishly illustrated guide showcases the spooky, unexpected, and always fascinating world of monsters!

Synopsis

The sequel to The New York Times best-selling A Practical Guide to Dragons

How do you trick a troll? Do vampires sleep? Why worry about yuan-ti? Just in time for Halloween, this lavishly illustrated guide showcases the spooky, unexpected, and always fascinating world of monsters!

VOYA

This slim book is a guide to the monsters of the Dungeons & Dragons (D & D) universe. Without the usual dice statistics, though, it is best used as background for those players who focus on character development rather than on fighting when role-playing. The lack of game and rule detail also makes this book more accessible to non-gamers and might attract those interested in general mythology and fantasy. The monster descriptions, however, are very firmly grounded in the D & D universe, so descriptions of common mythological creatures such as gorgons, harpies, and chimera should not be used for academic research. With these limitations, it is a lovely, fun coffee table book for fantasy fans of all types. Written as a guide for apprentices by their traveling professor, High Wizard Zendric, the book is nicely illustrated with color maps, paintings of creatures, and line drawings. Each monster is clearly described in text and has a chart with its basic facts (height, weight, habitat, best defenses). "Handwritten" notes from Zendric add to the fiction of a professor's lesson plan left for students. Parchment color pages also add to the illusion. Less common creatures such as Thri-kreen and Ettin will capture readers' attention. The book would be a nice gift and an optional purchase for a library with lots of role players. Reviewer: Beth Karpas

About the Author, Nina Hess

Nina Hess is a children's book editor and the author of several early readers including Whose Feet? from the Step into Reading series.

Reviews

There are no reviews yet. Log in to write one.

Editorials

VOYA

This slim book is a guide to the monsters of the Dungeons & Dragons (D & D) universe. Without the usual dice statistics, though, it is best used as background for those players who focus on character development rather than on fighting when role-playing. The lack of game and rule detail also makes this book more accessible to non-gamers and might attract those interested in general mythology and fantasy. The monster descriptions, however, are very firmly grounded in the D & D universe, so descriptions of common mythological creatures such as gorgons, harpies, and chimera should not be used for academic research. With these limitations, it is a lovely, fun coffee table book for fantasy fans of all types. Written as a guide for apprentices by their traveling professor, High Wizard Zendric, the book is nicely illustrated with color maps, paintings of creatures, and line drawings. Each monster is clearly described in text and has a chart with its basic facts (height, weight, habitat, best defenses). "Handwritten" notes from Zendric add to the fiction of a professor's lesson plan left for students. Parchment color pages also add to the illusion. Less common creatures such as Thri-kreen and Ettin will capture readers' attention. The book would be a nice gift and an optional purchase for a library with lots of role players. Reviewer: Beth Karpas

Book Details

Published
August 1, 2007
Publisher
Wizards of the Coast
Pages
80
Format
Hardcover
ISBN
9780786948093

More by Nina Hess

Similar books