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Robotics & Artificial Intelligence, Computer Business & Culture, Artificial Intelligence (AI), Programming Languages, Robotics & Artificial Intelligence
AI agents in virtual reality worlds by Mark Watson β€” book cover

AI agents in virtual reality worlds

by Mark Watson
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Overview

Are you becoming bored with VR characters who always do the expected? Want to interact with interesting, intelligent virtual opponents (and allies) who think, learn, and always offer new challenges? Now this book/CD supplies you with everything you need to create these kinds of entities. As he walks you through the development of a game, Mark Watson shows you how to inhabit it with characters who, like mini-intelligent systems, solve problems, analyze situations, make decisions, second guess you... and even cheat! The key to imbuing your characters with intelligence is a complete C++ VR Agent Toolkit that uses neural networks, genetic algorithms, rule-based programming, and plan management. Mark Watson carefully explains the design of the C++ library for the toolkit and, more importantly, provides a wealth of guidelines, tips, and expert advice on how to use the software tools contained in the toolkit for developing your own games.

There's nothing more boring than meeting a predictable VR character. Especially when compared with the thrill of chancing upon an enigmatic character that thinks and learns and always offers new challenges. This is the type of artificial character that this book shows users how to create.

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Book Details

Published
February 13, 1996
Publisher
New York : John Wiley, 1996.
Pages
309
Format
Paperback
ISBN
9780471127086

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