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3ds Max, 3D Computer Graphics, Game Programming
Beginning Game Art 3ds Max X by PARDEW β€” book cover

Beginning Game Art 3ds Max X

by PARDEW
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Overview

Although 3ds Max is highly popular, there is currently a lack of thorough, instructional material specific to game art development. Beginning Game Art in 3ds Max 8 will teach by example, showing how to create art that could be used in a real game and explaining why it needs to be created in a specific way. It will include many step-by-step exercises enabling readers to practice what they are learning along the way. After learning the fundamentals of 3ds Max 8, readers will cover everything from building game objects, worlds, and characters, to rigging characters and animating for games.

About the Author, PARDEW

Les Pardew is a recognized leader in the world of interactive entertainment. He is a video game and entertainment industry veteran with more 20 years of industry experience. His artwork credits encompass film and video production, magazine and book illustration, and more than 100 video game titles, including numerous market-leading choices. Les has also authored or co-authored 13 books on game art and game design for teens, digital art and 2D and 3D animation, drawing, and virtual models. Les started his career in video games doing animation for Magic Johnson Fast Break Basketball for the Commodore 64, He went on to help create several major games, including Robin Hood Prince of Thieves, Star Wars, Wrestle Mania, NCAA Basketball, Stanley Cup Hockey, Jack Nicklaus Golf, Where in the World/USA is Carmen Sandiego?, StarCraft Brood Wars, Rainbow Six, Cyber Tiger Woods Golf, and many others. An accomplished instructor, Les has taught numerous art and business courses, including teaching as an adjunct faculty member at Brigham Young University's Marriott School of Management. As a business leader, Les has founded two separate game development studios. He is also a favorite speaker at video game conferences and events.

Dan Whittington launched his career in the video game world of 2D and 3D modeling and animation at Sculptured Software, where he worked on such titles as Mortal Kombat, MechWarrior, Turok, NBA Jam, WrestleMania, War Zone, Combat Medic, Snow Cross 2, and Need for Speed 2. Whittington is the owner of IMAGE Art & Design and also teaches at SLCC as an adjunct instructor.

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Book Details

Published
December 8, 2005
Publisher
Premier Press
Pages
368
Format
Paperback
ISBN
9781592009084

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