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Overview
This new edition of a classic title will seduce a huge range of readers, from novice to intermediate players. Computer-generated artwork recreates the chessboard, pieces and moves in a wholly original way. Readers will improve their game with graded puzzles, and can brush up on the fascinating history of chess, with features on great players and legendary matches.
Introduces the rules and strategies of chess, as well as its history and some of the great players and matches.
Synopsis
Find out how much fun and how simple chess can be with this full color guide. Geared toward both the beginner and the chess aficionado, International Grandmaster Daniel King shows you how to play the game and how to emerge victorious. State-of-the-art diagrams and illustrations guide beginning players through basic rules and moves, while puzzles, training exercises and strategy tips help more experienced players to improve their game. Everything from how to set up the board, the classic moves and the history of chess are included, as well as features on the greatest players, a glossary, and information on chess organizations and websites.
King’s latest book on chess is a real gem. The computer-generated graphics are staggering. Certain to make this irresistible to browsers." --Booklist
Editorials
From The Critics
Kingβs latest book on chess is a real gem. The computer-generated graphics are staggering. Certain to make this irresistible to browsers." --BooklistChildren's Literature
Chess is a game of control, because no luck is involved. Chess has been called one of the most satisfying games to win. This is the ultimate beginner's guide to the game of chess. The book contains everything one needs to get startedβthe history, a description of each of the pieces and how they work, strategies, information about chess competitions, legal strategies that have been used to win games, and even information about the "ultimate" chess game against a computer. This book is full of terrific pictures and diagrams that not only describe the moves and pieces in interesting ways, but also give variety and excitement to the page layouts. The layouts emphasize the important parts of the text, and make it easy to jump to various sections and information throughout the book. This is a useful book for anyone who would like to start playing this interesting game of strategy. 2004 (orig. 2000), Houghton Mifflin Company, Ages 6 up.βNicole Peterson