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Computer Graphics Using Java 2D and 3D by Hong Zhang β€” book cover
Network Programming, Graphics Programming, Java (Programming Language), Computer Graphics - General & Miscellaneous

Computer Graphics Using Java 2D and 3D

by Hong Zhang, Y. Daniel Liang
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Overview

This Java handbook makes a practical tutorial on Java 2D and Java 3D for computer professionals. It contains in-depth coverage of basic computer graphics concepts and techniques, and introduces advanced graphic features to an audience mostly trained in the Java language. Chapter topics include mathematical background for computer graphics, .geometric transformation, views, lighting and texturing, behavior and interaction, and animation. For computer programmers and engineers, data analysts, graphic designers/animators, and game developers.

Synopsis

This Java handbook makes a practical tutorial on Java 2D and Java 3D for computer professionals. It contains in-depth coverage of basic computer graphics concepts and techniques, and introduces advanced graphic features to an audience mostly trained in the Java language.

Chapter topics include mathematical background for computer graphics, .geometric transformation, views, lighting and texturing, behavior and interaction, and animation.

For computer programmers and engineers, data analysts, graphic designers/animators, and game developers.

About the Author, Hong Zhang

Hong Zhang is Associate Professor of Computer Science at Armstrong Atlantic State University. His research interests include bioinformatics, medical computing, computer graphics, and image processing. He holds a Ph.D. from the University of Pittsburgh. Dr. Y. Daniel Liang is Yamacraw Professor of Software Engineering at Armstrong Atlantic State University. His Prentice Hall books include Introduction to Java Programming and Introduction to C++ Programming. Liang holds a Ph.D. from the University of Oklahoma.

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Book Details

Published
October 1, 2005
Publisher
Prentice Hall
Pages
632
Format
Paperback
ISBN
9780130351180

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