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Design Principles for Interactive Software by Gilbert Cockton β€” book cover
Computer Programming, Social & Cultural Aspects of Technology, Social Sciences - General & Miscellaneous, Computer Business & Culture, Social & Cultural Aspects of Technology, Software Engineering

Design Principles for Interactive Software

by Gilbert Cockton (Editor), Christian Gram
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Overview

The book addresses the crucial intersection of Human-Computer Interaction (HCI) and Software engineering. It examines quality from the perspectives of both HCI and Software Engineering, and then systematically develops and illustrates a framework for reasoning about the interaction between quality concerns from HCI and Software Engineering on the one hand, and critical aspects of software development such as the choice of software architecture and the deployment of software tools. The book presents a framework for future research and development, both in academia and industry, into specialised software architectures, methods and tools for high quality interactive systems. Likely developments over the next few years depend mostly on the development of better formal approaches to the definition of practical and relevant software properties, better ways of describing and comparing software architectures, and more rigorous and reflective approaches to requirements definition for software tools. The book develops key concepts for guiding the application of these developments to the production of high quality interactive software.

Contributing authors address issues of Human-Computer Interaction (HCI) by emphasizing the quality of the user interface through an examination and evaluation of software engineering problems and their properties. Looks at quality concepts and perspectives, discusses architectural models and life cycles of interactive systems, examines tools, and analyzes a simple interface for air traffic controllers.

Synopsis

The book addresses the crucial intersection of Human-Computer Interaction (HCI) and Software engineering. It examines quality from the perspectives of both HCI and Software Engineering, and then systematically develops and illustrates a framework for reasoning about the interaction between quality concerns from HCI and Software Engineering on the one hand, and critical aspects of software development such as the choice of software architecture and the deployment of software tools. The book presents a framework for future research and development, both in academia and industry, into specialised software architectures, methods and tools for high quality interactive systems. Likely developments over the next few years depend mostly on the development of better formal approaches to the definition of practical and relevant software properties, better ways of describing and comparing software architectures, and more rigorous and reflective approaches to requirements definition for software tools. The book develops key concepts for guiding the application of these developments to the production of high quality interactive software.

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Book Details

Published
October 1, 2007
Publisher
Springer-Verlag New York, LLC
Pages
262
Format
Hardcover
ISBN
9780412724701

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