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Computer Programming, Computer Graphics & Design, Other Artistic Techniques, Art by Subjects
Digital Fantasy Painting Workshop by Martin Mckenna — book cover

Digital Fantasy Painting Workshop

by Martin Mckenna
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Overview

Fantasy painting has a long tradition.It went through a stylistic revolution in the 1980s with the widespread adoption of airbrush as a medium of choice. Now, with the emergence of various computer modeling and rendering applications, fantasy painting is going through another revolution. Digital tools and techniques have made it easier for artists to realize their visions and the images they now create are more vivid, more realistic, and more compelling.

A must-have book for anyone working in the area of fantasy art and for anyone who admires the work of fantasy illustrators. Digital Fantasy Painting Workshop tackles the genre’s three main categories-fantasy; science-fiction; and horror-and employs detailed step-by-step walkthroughs to show exactly how the images are produced. Featuring work from some of the world’s leading fantasy artists, the book also explores the “tradigital” movement of mixing traditional and digital skills.

Synopsis

Artist McKenna gives up the secrets behind computer illustration, including inspiration, references, preparing roughs, constructing an image traditionally or through photo manipulation, working in 3D, combining 2D and 3D, and constructing images in black and white. He offers analyses of over two dozen pieces by noted authors working amongst the worlds of fantasy, the future, and gods and monsters, showing how they created startling images for concepts, covers, and computer games. For those of us working in illustration, this can serve as inspiration. For those of us who are merely curious, it is a reminder there is no software substitute for being very talented and a little twisted. Annotation ©2005 Book News, Inc., Portland, OR

About the Author, Martin Mckenna

Martin McKenna is an award-winning fantasy artist and author. His artwork has appeared on book covers for numerous international publishers, and he has illustrated games from Wizards of the Coast and Games Workshop, as well as many Fighting Fantasy titles. He works as a concept artist on computer games, film, and television productions, and has written several books on digital art, including Digital Fantasy Painting Workshop and Digital Horror Painting Workshop.

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Editorials

Ramin Zahed

"Modern CG artists will also check out Digital Fantasy Painting Workshop if they know what’s good for them!"

Book Details

Published
October 1, 2004
Publisher
HarperCollins Publishers
Pages
160
Format
Paperback
ISBN
9780060724320

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