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Overview
This book discusses both competitive and game theory models of industry growth through new technology, innovations and new entry, and provides a comprehensive treatment of various dynamic models of entry, applications of efficiency and entry models in computers and the pharmaceuticals industry, and applied models of Differential Games. The book analyzes the theory of Schumpeterian innovations and its impact on the selection and adjustment process in industry evolution, and emphasizes the applied and empirical aspects of evolutionary dynamics, with a case study of the computer industry over the years 1985-2000.