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Electric Worlds in the Classroom: Teaching and Learning with Role-Based Computer Games by Brian Slator β€” book cover

Electric Worlds in the Classroom: Teaching and Learning with Role-Based Computer Games

by Brian Slator, Richard T. Beckwith, Harold Chaput
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Overview

We all know that kids like video games, so why not help them learn course content in these virtual worlds? This guidebook will help teachers (grades 6-12) do exactly that. The authors provide a diverse collection of lively and engaging virtual spaces where students engage in role-based learning. The context might be a gigantic imaginary plant cell, where students learn the role of a biologist, or it might be a shallow valley where they learn to act like a geologist. Students learn to conduct experiments, analyze results, draw conclusions, and ultimately write their own story as they experienced it.

Synopsis

We all know that kids like video games, so why not help them learn course content in these virtual worlds? This guidebook will help teachers (grades 6-12) do exactly that. The authors provide a diverse collection of lively and engaging virtual spaces where students engage in role-based learning. The context might be a gigantic imaginary plant cell, where students learn the role of a biologist, or it might be a shallow valley where they learn to act like a geologist. Students learn to conduct experiments, analyze results, draw conclusions, and ultimately write their own story as they experienced it.

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Book Details

Published
March 1, 2006
Publisher
Teachers College Press
Pages
192
Format
Hardcover
ISBN
9780807746769

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