Overview
"This collection of games and simulations allows you to provide participants with the authorisation, the context and the means to experience, see and reflect on their own emotional make-up and that of those around them." "The 15 games and simulations don't offer right or wrong answers, nor are they taught events. Participants have the power to behave personally and professionally to do the best they can, within the situations in which they find themselves. The debriefings provide opportunities for both clarifying concepts and helping people to understand themselves and each other." Emotional Games for Training are suitable for any competent team facilitator. No psychological input is required, nor do the games seek to explore emotions beyond a level that is appropriate and meaningful within a group. Many of the games are very open-ended and creating the opportunity to learn about feelings does require some experience and confidence to 'let go' on the part of the facilitator.Synopsis
Written for team facilitators in business organizations, this work presents games and simulations that are designed to promote awareness of emotions and the facilitation of professional behavior. Fifteen games that are supposed to last from one to two hours each explore issues of negotiations, competition, external challenge, group inclusion or exclusion, fraud, the emotions of group interests, human rights, race, and extreme ideas. Distributed by Ashgate. Annotation c. Book News, Inc., Portland, OR
Booknews
Written for team facilitators in business organizations, this work presents games and simulations that are designed to promote awareness of emotions and the facilitation of professional behavior. Fifteen games that are supposed to last from one to two hours each explore issues of negotiations, competition, external challenge, group inclusion or exclusion, fraud, the emotions of group interests, human rights, race, and extreme ideas. Distributed by Ashgate. Annotation c. Book News, Inc., Portland, OR (booknews.com)