Join Books.org — it's free

Simulation & Modeling - Software Engineering, Multimedia Technology - General & Miscellaneous, Society & Cyberculture, Interactive Multimedia, Electronics - Digital
Expressive Processing: Digital Fictions, Computer Games, and Software Studies by Noah Wardrip-Fruin — book cover

Expressive Processing: Digital Fictions, Computer Games, and Software Studies

by Noah Wardrip-Fruin
Available on Bookshop Write a review

Books.org participates in affiliate programs including Bookshop.org and the Amazon Services LLC Associates Program. We may earn a commission from qualifying purchases made through links on this page, at no additional cost to you.

Log in to track your reading progress.

Overview

What matters in understanding digital media? Is looking at the external appearance and audience experience of software enough—or should we look further? In Expressive Processing, Noah Wardrip-Fruin argues that understanding what goes on beneath the surface,the computational processes that make digital media function, is essential.

Wardrip-Fruin looks at "expressive processing" by examining specific works of digital media ranging from the simulated therapist Eliza to the complex city-planning game SimCity. Digital media, he contends, offer particularly intelligible examples of things we need to understand about software in general; if we understand,for instance, the capabilities and histories of artificial intelligence techniques in the context of a computer game, we can use that understanding to judge the use of similar techniques in such higher-stakes social contexts as surveillance.

About the Author, Noah Wardrip-Fruin

Noah Wardrip-Fruin is Associate Professor in the Department of Computer Science at the University of California, Santa Cruz. He is the coeditor of four collections published by the MIT Press: with Nick Montfort, The New Media Reader (2003); with Pat Harrigan,First Person: New Media as Story, Performance, and Game (2004), Second Person: Role-Playing and Story in Games and Playable Media (2007),and Third Person: Authoring and Exploring Vast Narratives (2009).

Reviews

There are no reviews yet. Log in to write one.

Editorials

From the Publisher

"I highly recommend this book to digital media — games, movies, and fiction —creators, AI students, and engineers." Irtaza Barlas Computing Reviews

"In Wardrip-Fruin"s Expressive Processing, the field of"interactive entertainment" comes of age; its theories and methods are native to its medium, rather than borrowed from literature, film, or history....Required reading." Annette Vee JAC

"Through insightful examinations of media ranging from simulations to computer games,the author presents an intriguing and cogent argument.... Recommended." Albert Chen Choice

"Wardrip-Fruin has given us an arsenal of rhetorical firepower and a powerful set of examples for how one might teach algorithmic literacy across the curriculum without delving into the syntax of any particular programming language." Doug Reside Digital Humanities Quarterly

Book Details

Published
February 29, 2012
Publisher
MIT Press
Pages
504
Format
Paperback
ISBN
9780262517539

More by Noah Wardrip-Fruin

Similar books