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Art Styles & Periods, Types of Art
Flash MX 2004 Games: Art to ActionScript by Nik Lever β€” book cover

Flash MX 2004 Games: Art to ActionScript

by Nik Lever
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Overview

As a designer using Flash you will see how you can apply your creative skills to the many stages of game production. As an animator you will be able to add interactive functionality to your own animation and produce a game. As a web developer you will see how to make the best use of the sophisticated development environment Flash offers for the production of artwork and code of create low-bandwidth, animated web content that sells. Refreshingly, ActionScript is explained from a designer's viewpoint so no previous computer programming experience is assumed. New coverage of creating games for mobile devices with Flash Lite is also included.

Audience: Commercial artist/designers, animators and web developers who wish to extend their art skills into the area of programming using Flash MX 2004’s ActionScript 2 language to develop animation & games. Hobby users of Flash who want to learn how to use ActionScripting for games. Students who have worked with Flash and want to add more sophisticated interactivity to their animation.

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Book Details

Published
November 12, 2012
Publisher
Taylor & Francis
Pages
448
ISBN
9781136144530

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