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Flash

Foundation Flash MX 2004

by Sham Bhangal, Kristian Besley
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Overview

If you've never used Flash before and you're looking for a book that will give you a rock- solid grounding in Flash MX 2004, then this is the title for you. This book uses a series of structured exercises to give you the broad, solid foundation knowledge you need to start your exploration of Flash from scratch. Foundation Flash MX 2004 uses a proven sequential, detailed, and accessible tutorial style to ensure that you'll retain your learning and be able to draw on it throughout your Flash career.

Macromedia Flash MX 2004 is an exciting product, providing rich creative opportunities for Flash designers and developers at all levels of ability and experience. No single book can hope to provide adequate coverage of all aspects of Flash MX 2004, which is why this book focuses relentlessly on the core skills that you need to get you started: understanding the interface, familiarizing yourself with the creative tools and their capabilities, grasping the relationships between the different components that make up a Flash movie, andgetting insight into how to put all the pieces together and hook them up with ActionScript. All these aspects (and much more) are covered in detailed tutorials and exercises, reinforced with a case study that runs throughout the book to apply everything in a real-world context.

Covers both Flash MX 2004 and Flash MX Professional 2004!

Synopsis

If you've never used Flash before and youre looking for a book that will give you a rock solid grounding in Flash MX 2004, then this is the title for you. This book uses a series of structured exercises to give you the broad, solid foundation knowledge you need to start your exploration of Flash from scratch. Foundation Flash MX 2004 uses a proven sequential, detailed, and accessible tutorial style to ensure that you'll retain your learning and be able to draw on it throughout your Flash career.

Macromedia Flash MX 2004 is an exciting product, providing rich creative opportunities for Flash designers and developers at all levels of ability and experience. No single book can hope to provide adequate coverage of all aspects of Flash MX 2004, which is why this book focuses relentlessly on the core skills that you need to get you started: understanding the interface; familiarizing yourself with the creative tools and their capabilities; grasping the relationships between the different components that make up a Flash movie; getting insight into how to put all the pieces together and hook them up with ActionScript. All these aspects (and much more) are covered in detailed tutorials and exercises, reinforced with a case study that runs throughout the book to apply everything in a real-world context.

Covers both Flash MX 2004 and Flash MX Professional 2004!

Summary of contents:

Chapter 1 Flash Movie Essentials

Chapter 2 The Flash Tools Panel

Chapter 3 Flash Symbols and Libraries

Chapter 4 Managing Content

Chapter 5 Enhancing Your Appearance

Chapter 6 Motion Tweening

Chapter 7 Shape Tweening

Chapter 8 Masks and Masking

Chapter 9 Advanced Animation and Commands

Chapter 10 Actions and Interactions

Chapter 11 Intelligent Actions

Chapter 12 Sound and Video

Chapter 13 Optimizing

Chapter 14 Publishing

Chapter 15 Intermediate ActionScript, Part 1

Chapter 16 Intermediate ActionScript, Part 2

Chapter 17 High-level Site Design

Chapter 18 Futurescape

About the Author, Sham Bhangal

Sham has worked on books in new media for 5 years, in which time he has authored and co-authored numerous friends of ED books, including critically acclaimed, award winning, and best selling titles like Foundation Flash, New Masters of Flash, Flash MX Upgrade Essentials, Flash MX Most Wanted, and the Flash MX Designer's ActionScript Reference. He has considerable working experience with Macromedia and Adobe products, as well as other general web design technologies (such as HTML, CSS, JavaScript, etc). In addition to speaking appearances at FlashForward, the biggest Macromedia Flash developer conference, Sham has also been a Beta tester for Macromedia and Discreet products for a number of years.

Kristian has worked with Multimedia for three years, but has been creative with computers for much longer. He currently develops Flash-based material within an educational environment. This material includes interactive presentations to illustrate how scientific things work, as well as GUIs/tools allowing web-based content creation with basic computer skills. He was a contributing author on the seminal Flash Math Creativity, and many other friends of ED books. In 2002, he launched the world's first bi-annual HTML markup-based TableArt competition. The competition was an unbelievable success.

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Book Details

Published
January 1, 2004
Publisher
Apress L. P.
Pages
490
Format
Paperback
ISBN
9781590593035

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