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Graphics Programming, Game Programming, Computer Graphics - General & Miscellaneous
Game Engine Gems, Vol. 1 by Eric Lengyel β€” book cover

Game Engine Gems, Vol. 1

by Eric Lengyel
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Overview

Game Engine Gems brings together in a single volume dozens of new articles from leading professionals in the game development industry. Each "gem" presents a previously unpublished technique related to game engines and real-time virtual simulations. Specific topics include rendering techniques, shaders, scene organization, visibility determination, collision detection, audio, user interface, input devices, memory management, artificial intelligence, resource organization, and cross-platform considerations. A CD-ROM containing all the source codes and demos accompanies the book.

Synopsis

Game Engine Gems Brings Together In A Single Volume Dozens Of New Articles From Leading Professionals In The Game Development Industry. Each "Gem" Presents A Previously Unpublished Technique Related To Game Engines And Real-Time Virtual Simulations. Specific Topics Include Rendering Techniques, Shaders, Scene Organization, Visibility Determination, Collision Detection, Audio, User Interface, Input Devices, Memory Management, Artificial Intelligence, Resource Organization, And Cross-Platform Considerations. A CD-ROM Containing All The Source Codes And Demos Accompanies The Book.

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Book Details

Published
March 1, 2010
Publisher
Jones & Barlett Learning
Pages
362
Format
Hardcover
ISBN
9780763778880

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