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User Interfaces, Game Programming
Game Interface Design by Brent Fox β€” book cover

Game Interface Design

by Brent Fox
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Overview

"Game Interface Design" reveals design principles and techniques that enable the reader to create aesthetic and easy to use, front-end menus and in-game interfaces. The reader learns how to blend smooth functionality with stunning visuals. Standards and goals for measuring the success of an interface are presented and explained. A clear understanding of what makes a good interface can help game designers in their quest for the ultimate interface design. This book discusses principles and ideas that help the reader to design elegant interfaces. Many visual examples are provided to clearly illustrate these principles. Real world tutorials are provided to show how these principles can be applied in an actual video game interface

Synopsis

The interface is the heart and soul of a video game: it is the integral piece that allows a player to interact with the game. In order to create a great interface, you must carefully plan every detail. "Game Interface Design" helps you outline each step and define the goals for your interface. It covers the interface from the first image that appears onscreen to the information displayed during game-play. You'll cover basic design and art principles, explore the world of interface buttons as you learn how to create your own functioning button, and find out how to substitute images and icons for onscreen text. You'll also learn how to incorporate animation and use Flash to create an amazing, interactive interface. Along the way, you'll get a glimpse into the video game industry, including developer and publisher relationships, schedules, budget constraints, and politics of the industry.

About the Author, Brent Fox

Brent has worked in the video game industry for over seven years both as an art director and a project manager. He has mastered the art of game project management and art direction, managing large teams with up to 27 members, and successfully managing two very diverse projects simultaneously. Brent has experience directing projects on multiple platforms, ranging from Game Boy Color to GameCube. While managing teams, he had responsibilities over wage increases, employment termination, project estimates, and even co-designed several games. He served as the liaison between developer and the publisher on each project. In addition to his leadership abilities, Brent is a talented artist who contributes greatly to production on his projects.

With a bachelor's degree in graphic design from Brigham Young University, Brent has been responsible for the interface design on many successful games. His designs not only look good but also are easy to navigate.

Brent has also founded and directed several video game development studios. He currently is the art director at Wahoo Studios. He runs a busy and successful art studio named Bla-Dam Studios and is a co-owner of Furious Games.

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Book Details

Published
December 1, 2004
Publisher
Cengage Learning
Pages
232
Format
Paperback
ISBN
9781592005932

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