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Overview
Written in a crisp and approachable style, Games and Information uses simple modeling techniques and straightforward explanations to provide students with an understanding of game theory and information economics.- Written for introductory courses seeking a little rigor.
- The 4th edition brings the material fully up-to-date and includes new end-of-chapter problems and classroom projects, as well as a math appendix.
- Accompanied by a comprehensive website featuring solutions to problems and teaching notes.
Synopsis
Widely adopted in its first edition, this pathbreaking textbook has now been substantially enlarged and updated to reflect the increasing importance in economic research and teaching of non-cooperative game theory and information economics.
There are two new chapters on non-cooperative games and entry deterrence and substantially revised material on, for exaple: * Auditing * Nuisance suits * Super-moduilarity * Market microstructure * Government procurement The second edition of Games and Informationm includes even more problems (with solutions) than before, making the book indispensable for advanced undergraduate and graduate students of game theory and microeconomics.
Booknews
The author, a young applied theoretical economist who writes with sure command not only of his field but also of an engagingly crisp prose style, has produced a text intended to acquaint students and professionals with recent developments in the application of game theory, particularly in contexts where the players have asymmetric information. His method has been to "simplify" material presently confined mainly to journals, and his book is therefore largely non- redundant with titles already on the market. Thirteen chapters (with many examples, exercises, notes and references), under three topical heads: "Game theory"; "Asymetric information"; "Applications". Good figures, extensive bibliography. (NW) Annotation c. Book News, Inc., Portland, OR (booknews.com)