Books.org participates in affiliate programs including Bookshop.org and the Amazon Services LLC Associates Program. We may earn a commission from qualifying purchases made through links on this page, at no additional cost to you.
Synopsis
IT'S BEEN THERE MONTHS SINCE EVERYONE UNDER THE AGE OF FIFTEEN BECAME TRAPPED IN THE BUBBLE KNOWN AS THE FAYZ.
THREE MONTHS SINCE ALL THE ADULTS DISAPPEARED.
GONE.
Food ran out weeks. Everyone is starving, but no one wants to figure out a solution. And each day, more and more kids are evolving, developing supernatural abilities that set them apart from the kids without powers.
Tension rises and chaos is descending upon the town. It's the normal kids against the mutants. Each kid is out for himself, and even the good ones turn murderous.
But a larger problem looms. The Darkness, a sinister creature that has lived buried deep in the hills, begins calling to some of the teens in the FAYZ. Calling to them, guiding them, manipulating them.
The Darkness has awakened. And it is hungry.
Publishers Weekly
In the sequel to 2008's Gone, things have only gotten worse for the kids trapped in the small area around Perdido Beach, Calif. After three months, they still have no contact with the outside world, more dangerous mutant animals are cropping up and food supplies are becoming perilously scarce. Even as Caine starts to recover from the confrontation with the town leader (and half-brother) Sam, the evil gaiaphage exerts its influence, manipulating Caine and others in a plan to gain more power. The ongoing divide between kids who have developed powers and ones who haven't also threatens to lead to violence. Grant throws everything at the children, from gory deaths every bit as nasty as in mainstream horror to sexual tension, eating disorders and drug use. The large cast of characters-from a variety of racial and sexual backgrounds-might be hard for some to keep track of, but readers looking for intense, nearly nonstop action and emotional drama will find lots to enjoy, even as the climactic ending sets up another sequel. Ages 12-up. (June)
Copyright © Reed Business Information, a division of Reed Elsevier Inc. All rights reserved.