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Inside Macintosh by Apple Computer  Inc. β€” book cover
Graphics & Desktop Publishing - Mac Users, Computer Documentation - General & Miscellaneous, Computer Graphics - General & Miscellaneous, Mac Users - General & Miscellaneous

Inside Macintosh

by Apple Computer Inc.
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Overview

Inside Macintosh: Networking describes how to write software that uses any of the AppleTalk networking protocols. You need this book if you want to write an application specifically designed to use AppleTalk, and AppleTalk network server, or a new networking protocol that is a client of any of the AppleTalk protocols. This book will also enhance your understanding of Macintosh communications and collaborative computing products such as the Communications Toolbox and the PPC Toolbox.

Inside Macintosh: Networking covers the following topics in detail:

  • The components and organization of AppleTalk
  • how to select and AppleTalk protocol
  • application interface to all AppleTalk protocols, including Name-Binding Protocol (NBP), Datagram Delivery Protocol (DDP), AppleTalk Transaction Protocol (ATP), Zone Information Protocol (ZIP), AppleTalk Session Protocol (ASP), AppleTalk Filing Protocol (AFP), and AppleTalk Data Stream Protocol (ADSP)
  • the Link Access Protocol (LAP) Manager
  • the .ENET driver and Ethernet protocol handlers

Because all AppleTalk protocols are implemented as device drivers, to use this book you should be familiar with the Device Manger, which is described in Inside Macintosh: Devices. If you want to design your own protocol to work with the AppleTalk protocols or if you want to implement an AppleTalk protocol on a non-Macintosh platform, you should also consult Inside AppleTalk.

QuickDraw is the foundation of the intuitive Macintosh graphical user interface. Inside Macintosh covers QuickDraw, including both Color QuickDraw and 32-bit QuickDraw. In addition, it includes a general discussion about working with color and other graphics utilities.

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Editorials

Booknews

A reference to the supporting components of the QuickDraw GX object- based graphics programming environment. Describes features and utilities such as Macintosh interface functions, memory management, the three- level diagnostic reporting system, the Collection and Message Managers, number conversion, and matrix transformation. Assumes familiarity with general concepts of QuickDraw GX. Annotation c. Book News, Inc., Portland, OR (booknews.com)

Book Details

Published
September 16, 1994
Publisher
Reading, Mass. : Addison-Wesley, c1994.
Pages
304
Format
Paperback
ISBN
9780201408478

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