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3D Computer Graphics, Computer Animation
Introducing Character Animation with Blender by Tony Mullen โ€” book cover

Introducing Character Animation with Blender

by Tony Mullen
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Overview

Let this in-depth professional book be your guide to Blender, the powerful open-source 3D modeling and animation software that will bring your ideas to life. Using clear step-by-step instruction and pages of real-world examples from talented Blender users, expert animator Tony Mullen walks you through the complexities of modeling and animating, with a special focus on characters. From Blender basics to creating facial expressions and emotion to rendering, you'll jump right into the process and learn valuable techniques that will transform your movies. Walk through the complete process of building a character, Master mesh modeling tools and organic modeling, Fashion skin, hair, and clothing with material shaders, textures, and other tools, Learn to sync lip movements with a sound file, Understand interpolation curves, keyframes, and the basics of animating.

About the Author:
Tony Mullen, Ph.D., teaches at Tsuda College, Tokyo

About the Author, Tony Mullen

Tony Mullen, Ph.D., teaches at Tsuda College, Tokyo, where his courses include modeling and animation with Blender as well as the Python programming language. Mullen has been a cartoonist and an illustrator. His screen credits include writer, co-director, or lead animator on several short films, including the award-winning Gustav Braรผstache shorts.

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Book Details

Published
March 31, 2011
Publisher
Wiley, John & Sons, Incorporated
Pages
496
ISBN
9781118090633

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