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Jake Drake, Know-It-All by Andrew Clements β€” book cover

Jake Drake, Know-It-All

by Andrew Clements, Marla Frazee (Illustrator), Janet Pedersen
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Overview

MEET JAKE DRAKE,

KNOW-IT-ALL

Jake Drake is excited about Despres Elementary School's first science fair. He wants to win the grand prize: a brand-new Hyper-Cross-Functional Bluntium Twelve computer system. And he really wants to beat the third-grade know-it-alls, Marsha McCall and Kevin Young.

The trouble is, to beat the know-it-alls, Jake has to become a know-it-all himself. And he may just lose more than he wins.

Jake is determined to win the third grade science fair not only for the grand prize, but to beat the annoying class know-it-alls, as well.

Synopsis


MEET JAKE DRAKE,

KNOW-IT-ALL

Jake Drake is excited about Despres Elementary School's first science fair. He wants to win the grand prize: a brand-new Hyper-Cross-Functional Bluntium Twelve computer system. And he really wants to beat the third-grade know-it-alls, Marsha McCall and Kevin Young.

The trouble is, to beat the know-it-alls, Jake has to become a know-it-all himself. And he may just lose more than he wins.

Children's Literature

Third-grader Jake is excited about possibly winning a new computer in the school's first-ever science fair. The trouble is that two classmates are bound to win because they are so competitive. Still, Jake works out a magnet project, doesn't tell the nosy two, avoids the "help" of his K-I-A/D-I-A (Know-it all, Done-it-all) Dad, and finally enlists his good friend to help. He doesn't win first prize, but neither do the over-eager beavers. And Jake learns something about getting excited about science, how to organize and present a project, and he discovers it's really fun to mess around with magnets. Clements brings to this "Ready-for-Chapter" book, the second in the "Jake Drake" series, his usual knack for sounding like a kid narrator and his eye for school culture. Avendano's ink wash and pen illustrations are bland but adequate, and dialog, a few lists and charts, believable characters and situations, and some worthwhile themes make this a good read with an invitingly easy look. 2001, Aladdin, $15.00 and $3.99. Ages 7 to 10. Reviewer: Susan Hepler AGES: 7 8 9 10

About the Author, Andrew Clements


Andrew Clements is the author of the enormously popular FRINDLE. Over ten million of his books have sold to date and he has been nominated for a multitude of state awards and has won two Christopher Awards and an Edgar Award. His popular works include EXTRA CREDIT, LOST AND FOUND, NO TALKING, ROOM ONE, LUNCH MONEY, A WEEK IN THE WOODS, THE JACKET, THE SCHOOL STORY, THE JANITOR'S BOY, THE LANDRY NEWS, THE REPORT CARD AND THE LAST HOLIDAY CONCERT. Mr. Clements taught in the public schools near Chicago for seven years before moving East to begin a career in publishing and writing. He lives with his wife in central Massachusetts and has four grown children. His website is andrewclements.com.

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Editorials

From Barnes & Noble

Jake Drake wants to win the school's first-ever science fair, but when he hears that a local businessman is offering a new computer as a first-place prize, his eagerness turns into obsession. In the contest, he's pitted against a pair of nosy third-grade classmates. Jake doesn't win the prize, but as he reflects on his experience, he realizes that he's learned a far more valuable lesson. Another engaging Andrew Clements book for beginning readers.

From the Publisher

"A cut above the usual beginning chapter book."

β€” School Library Journal

Children's Literature

Third-grader Jake is excited about possibly winning a new computer in the school's first-ever science fair. The trouble is that two classmates are bound to win because they are so competitive. Still, Jake works out a magnet project, doesn't tell the nosy two, avoids the "help" of his K-I-A/D-I-A (Know-it all, Done-it-all) Dad, and finally enlists his good friend to help. He doesn't win first prize, but neither do the over-eager beavers. And Jake learns something about getting excited about science, how to organize and present a project, and he discovers it's really fun to mess around with magnets. Clements brings to this "Ready-for-Chapter" book, the second in the "Jake Drake" series, his usual knack for sounding like a kid narrator and his eye for school culture. Avendano's ink wash and pen illustrations are bland but adequate, and dialog, a few lists and charts, believable characters and situations, and some worthwhile themes make this a good read with an invitingly easy look. 2001, Aladdin, $15.00 and $3.99. Ages 7 to 10. Reviewer: Susan Hepler AGES: 7 8 9 10

School Library Journal

Gr 2-4-Fourth-grader Jake Drake looks back on his third-grade science-fair project. Sure, he learned a lot about electromagnets, but he learned even more about the pitfalls of being a know-it-all. It all started when his principal announced the school's first-ever science fair. The plot thickened when a local businessman announced that a computer would be the grand prize. A self-described computer nut, Jake refused to work with his best friend because he didn't want to share the prize. Finally, it came to him that his single-mindedness was turning him into a person he didn't like, and his project wasn't fun. Even though he and his partner took second prize, and thus no computer, Jake valued the experience. He sounds like a regular fourth grader as he describes his teachers and classmates. But he also digs deep to reveal the character-building lessons in everyday events. Full-page, black-and-white drawings show the competitive classmates as they work toward winning the great prize. A cut above the usual beginning chapter book because of its depth, this realistic plot and Jake's personality will seal the deal with transitional readers.-Pat Leach, Lincoln City Libraries, NE Copyright 2001 Cahners Business Information.

Book Details

Published
June 1, 2007
Publisher
Simon & Schuster Children's Publishing
Pages
112
Format
Paperback
ISBN
9781416939313

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