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Overview
MEET JAKE DRAKE,
KNOW-IT-ALL
Jake Drake is excited about Despres Elementary School's first science fair. He wants to win the grand prize: a brand-new Hyper-Cross-Functional Bluntium Twelve computer system. And he really wants to beat the third-grade know-it-alls, Marsha McCall and Kevin Young.
The trouble is, to beat the know-it-alls, Jake has to become a know-it-all himself. And he may just lose more than he wins.
Jake is determined to win the third grade science fair not only for the grand prize, but to beat the annoying class know-it-alls, as well.
Synopsis
KNOW-IT-ALL
Jake Drake is excited about Despres Elementary School's first science fair. He wants to win the grand prize: a brand-new Hyper-Cross-Functional Bluntium Twelve computer system. And he really wants to beat the third-grade know-it-alls, Marsha McCall and Kevin Young.
The trouble is, to beat the know-it-alls, Jake has to become a know-it-all himself. And he may just lose more than he wins.
Children's Literature
Third-grader Jake is excited about possibly winning a new computer in the school's first-ever science fair. The trouble is that two classmates are bound to win because they are so competitive. Still, Jake works out a magnet project, doesn't tell the nosy two, avoids the "help" of his K-I-A/D-I-A (Know-it all, Done-it-all) Dad, and finally enlists his good friend to help. He doesn't win first prize, but neither do the over-eager beavers. And Jake learns something about getting excited about science, how to organize and present a project, and he discovers it's really fun to mess around with magnets. Clements brings to this "Ready-for-Chapter" book, the second in the "Jake Drake" series, his usual knack for sounding like a kid narrator and his eye for school culture. Avendano's ink wash and pen illustrations are bland but adequate, and dialog, a few lists and charts, believable characters and situations, and some worthwhile themes make this a good read with an invitingly easy look. 2001, Aladdin, $15.00 and $3.99. Ages 7 to 10. Reviewer: Susan Hepler AGES: 7 8 9 10
Editorials
From Barnes & Noble
Jake Drake wants to win the school's first-ever science fair, but when he hears that a local businessman is offering a new computer as a first-place prize, his eagerness turns into obsession. In the contest, he's pitted against a pair of nosy third-grade classmates. Jake doesn't win the prize, but as he reflects on his experience, he realizes that he's learned a far more valuable lesson. Another engaging Andrew Clements book for beginning readers.From the Publisher
"A cut above the usual beginning chapter book."β School Library Journal