Overview
Discover the brilliance of Macromedia Flash MX 2004. Whether it's in showcasing graphics or text, animation or movies, or sound or interactivity, this thorough guide will help you master the amazing features of Flash MX 2004. Macromedia Flash MX 2004: The Complete Reference, Second Edition contains six distinct parts and 31 chapters devoted to delivering information on every aspect of this powerful tool. From graphics and animation, to interactivity, to the ActionScript language, learn to use all aspects of Flash MX 2004 -- and see for yourself why it is among the most successful and popular Web applications.Synopsis
The Most Comprehensive Resource Available on Flash MX 2004!
Discover the brilliance of Macromedia Flash MX 2004. Whether it's in showcasing graphics or text, animation or movies, or sound or interactivity, this thorough guide will help you master the amazing features of Flash MX 2004. Macromedia Flash MX 2004: The Complete Reference, Second Edition contains six distinct parts and 31 chapters devoted to delivering information on every aspect of this powerful tool. From graphics and animation, to interactivity, to the ActionScript language, learn to use all aspects of Flash MX 2004and see for yourself why it is among the most successful and popular Web applications.
- Manage the production process by selecting job-appropriate tools, using layers, and grouping objects
- Dissect, edit, and learn from existing movies
- Import and optimize a wide range of bitmap or vector graphic files
- Speed your movie-making by reusing assets through libraries
- Add sound and multimedia to enhance and enliven your Flash presentations
- Master sophisticated interactive techniques like rich interactive buttons and nested movie clips
- Accomplish all your animation goals with tweening, ActionScripting, and other proven techniques
- Learn important development topics, including producing Flash movies for the Pocket PC
Includes trial version of Flash MX 2004, plus four other valuable tools, on CD
Library Journal
The newest version of Flash MX is out, and libraries need to update their holdings. For beginners, Teach Yourself introduces features with a helpful self-study emphasis, including do-it-yourself, step-by-step tasks; summaries; Q&A; and workshops for motivated learners. Coverage ranges from absolute basics to intermediate skills to more advanced features; appendixes cover shape creation and resources. Clear prose and a friendly style make this a winner; recommended for all libraries. For beginning to intermediate users, the more thorough Flash MX 2004 takes a less how-to approach, going in-depth into how Flash features work, explaining when and why to engage in specific tasks, and referencing additional software packages. Exercises aid self-study, and a section on printing and accessibility is particularly useful. The CD includes sample files for each chapter, and a one-page tear-out reference includes both Windows and Mac keyboard shortcuts; for larger libraries. Complete Reference's CD includes a Flash MX 2004 trial, sample files from the book, and trials of other graphics and video software. Users of previous versions will welcome specific detail of new features. Coverage ranges from a basic introduction to the interface through working with ActionScript. Straightforward prose and thorough discussions make this a good choice for beginning to advanced users and medium to larger libraries. Copyright 2004 Reed Business Information.
Editorials
Library Journal
The newest version of Flash MX is out, and libraries need to update their holdings. For beginners, Teach Yourself introduces features with a helpful self-study emphasis, including do-it-yourself, step-by-step tasks; summaries; Q&A; and workshops for motivated learners. Coverage ranges from absolute basics to intermediate skills to more advanced features; appendixes cover shape creation and resources. Clear prose and a friendly style make this a winner; recommended for all libraries. For beginning to intermediate users, the more thorough Flash MX 2004 takes a less how-to approach, going in-depth into how Flash features work, explaining when and why to engage in specific tasks, and referencing additional software packages. Exercises aid self-study, and a section on printing and accessibility is particularly useful. The CD includes sample files for each chapter, and a one-page tear-out reference includes both Windows and Mac keyboard shortcuts; for larger libraries. Complete Reference's CD includes a Flash MX 2004 trial, sample files from the book, and trials of other graphics and video software. Users of previous versions will welcome specific detail of new features. Coverage ranges from a basic introduction to the interface through working with ActionScript. Straightforward prose and thorough discussions make this a good choice for beginning to advanced users and medium to larger libraries. Copyright 2004 Reed Business Information.Explains how to create vector graphic images for web sites with the Flash program. The author focuses on animating productions, publishing Flash movies, ActionScript programming, and supplementary applications. Topics include organizing frames in a timeline, controlling drawn objects, storing objects in libraries, importing graphics, adding sounds, creating tweens, masking techniques, ActionScript operators, and manipulating ActionScript objects. The CD-ROM contains trial versions of Toon Boom Studio, Swift 3D, and Canvas 8. Annotation c. Book News, Inc., Portland, OR (booknews.com)