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Synopsis
After reviewing the basic concepts of numbers, algebra, and geometry, this book explains the physics of motion, how to simulate ballistics and collisions on a computer for game play, and the representation of 3D space on a 2D screen. The final section looks at some techniques for optimization and simplification of physics calculations. The CD- ROM provides code samples and simulations of the mathematical and physical principles discussed. Annotation ©2005 Book News, Inc., Portland, OR
Book Details
Published
January 1, 2005
Publisher
Cengage Learning
Format
Paperback
ISBN
9781584503309