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Maya 8: The Complete Reference by Tom Meade β€” book cover
Computer Graphics & Design, Graphics Applications & Software

Maya 8: The Complete Reference

by Tom Meade, Shinsaku Arima
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Overview

Learn cutting-edge 3D animation techniques

Create breathtaking content for film, TV, games, print media, and the Web using Autodesk Maya and the detailed information contained in this comprehensive resource. Maya experts and special effects gurus Tom Meade and Shinsaku Arima cover every step in the Maya production workflow using easy-to-follow tutorials, real-world examples, and insider tips and tricks.

Maya 8: The Complete Reference shows you how to use the latest version of Maya to its full potential. You'll learn to integrate motion, create complex effects, manipulate lighting, render your final animation, and prepare for postproduction.

  • Build 3D models using polygons, NURBS, and subdivision surfaces
  • Use displacement maps to enhance geometry
  • Create and skin skeletons
  • Connect the attributes of any nodes together
  • Build a control rig to manipulate skeletons
  • Create your own tools using MEL scripts
  • Master the Hypershade to control textures, cameras, and lights
  • Work with the Artisan tools, Paint Effects tools, and 3D Paint tools
  • Render your animation for postproduction

Ready-to-use sample files on DVD

Synopsis

Learn cutting-edge 3D animation techniques

Create breathtaking content for film, TV, games, print media, and the Web using Autodesk Maya and the detailed information contained in this comprehensive resource. Maya experts and special effects gurus Tom Meade and Shinsaku Arima cover every step in the Maya production workflow using easy-to-follow tutorials, real-world examples, and insider tips and tricks.

Maya 8: The Complete Reference shows you how to use the latest version of Maya to its full potential. You'll learn to integrate motion, create complex effects, manipulate lighting, render your final animation, and prepare for postproduction.

  • Build 3D models using polygons, NURBS, and subdivision surfaces

  • Use displacement maps to enhance geometry
  • Create and skin skeletons
  • Connect the attributes of any nodes together
  • Build a control rig to manipulate skeletons
  • Create your own tools using MEL scripts
  • Master the Hypershade to control textures, cameras, and lights
  • Work with the Artisan tools, Paint Effects tools, and 3D Paint tools
  • Render your animation for postproduction

Ready-to-use sample files on DVD

About the Author, Tom Meade

Tom Meade is a fulltime instructor at the Academy of Art University.

Shinsaku Arima is a 3D artist at Dreamworks. His credits include work on the blockbuster films The Matrix: Reloaded, Over the Hedge, Madagascar, The Day After Tomorrow, and many others.

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Book Details

Published
May 1, 2007
Publisher
McGraw-Hill Companies, The
Pages
691
Format
Other Format
ISBN
9780071485968

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