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Synopsis
Maya Feature Creature Creations teaches the fundamentals of the development, creation, and implementation of a next generation computer generated character. Written for 3D artists and modelers of all levels, the book provides an easy-to-follow process for building an anatomy based CG character with physics driven elastic skin. Using the popular Maya program, users learn the skills necessary to create Hollywood-quality creatures and characters for commercial productions.
Key Features- Covers Maya 4/4.5 for Windows
- Covers cutting-edge techniques possible with off-the-shelf software
- Provides step-by-step instructions and detailed tips, tricks, and tutorials on pre-production, modeling, and texturing
- Teaches skills that can be transferred to a variety of 3D software applications
- Includes a companion CD-ROM with color versions of many of the figures and models in the book
About the Author
Todd Palamar (Winter Park, FL) is a course director at Full Sail Recorders, Inc. in suburban Orlando. He is also a professional animator and 3D artist whose work has been in a number of commercial productions, including movies and games.
Book Details
Published
April 1, 2008
Publisher
Cengage Learning
Format
Paperback
ISBN
9781584505471