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Book cover of Maya Feature Creature Creations
Computers & the Internet, Computer Graphics

Maya Feature Creature Creations

by Todd Palamar
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Synopsis

Maya Feature Creature Creations teaches the fundamentals of the development, creation, and implementation of a next generation computer generated character. Written for 3D artists and modelers of all levels, the book provides an easy-to-follow process for building an anatomy based CG character with physics driven elastic skin. Using the popular Maya program, users learn the skills necessary to create Hollywood-quality creatures and characters for commercial productions.

Key Features
  • Covers Maya 4/4.5 for Windows
  • Covers cutting-edge techniques possible with off-the-shelf software
  • Provides step-by-step instructions and detailed tips, tricks, and tutorials on pre-production, modeling, and texturing
  • Teaches skills that can be transferred to a variety of 3D software applications
  • Includes a companion CD-ROM with color versions of many of the figures and models in the book

About the Author

Todd Palamar (Winter Park, FL) is a course director at Full Sail Recorders, Inc. in suburban Orlando. He is also a professional animator and 3D artist whose work has been in a number of commercial productions, including movies and games.

About the Author, Todd Palamar

Todd Palamar has worked in the computer animation industry for over 17 years. He has done special effects work for several direct-to-video films and worked on numerous video games, including Sega of Japan's, coin-operated title, Behind Enemy Lines, as well as Dukes of Hazzard and Trophy Buck 2 for the Sony PlayStation console. Todd currently heads up all character development for Vcom3D, Inc.

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Book Details

Published
April 1, 2008
Publisher
Cengage Learning
Format
Paperback
ISBN
9781584505471

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