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Platform-Specific Programming, Graphics Programming, Computer Graphics - General & Miscellaneous
Michael Abrash's Zen of Graphics Programming/Book and Disk by Michael Abrash — book cover

Michael Abrash's Zen of Graphics Programming/Book and Disk

by Michael Abrash
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Overview

Includes easy-to-follow techniques for programming leading-edge graphics including texture mapping, 3D animation, hidden surface removal, antialiasing, 3D shading, color modeling, and much more. Features a complete 3D, 256-color animation library you can use today to create amazing applications from games to virtual worlds to anything else your imagination will lead you to. Provides thousands of lines of C and assembly source code ready to drop into applications. Gives you the best high-level and low-level graphics programming advice and tips from the acknowledged master of PC graphics. Includes secrets of VGA programming you won't find anywhere else—ModeX, page flipping, color DACs, memory maps, palette animation, and 256-color modes.

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Book Details

Published
January 6, 1995
Publisher
Coriolis Group,U.S.
Format
Paperback
ISBN
9781883577087

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