Overview
Whether you’re new to 3D Studio Max or you’re an experienced developer working on your next game, Modeling a Character in 3DS Max will be an indispensable addition to your Max book collection. Paul Steed, modeler and animator of characters seen in id Software’s Quake II and Quake III Arena, shows you all the tips, tricks, and techniques that have made him one of the industry’s most recognized 3D artists. Essentially one long tutorial, this book chronicles the creation of a single character from concept to texture mapping. Using each body part as an opportunity to illustrate a different modeling method, Steed runs the gamut of character creation:- Modeling with primitives
- Using extrusions
- Dealing with Booleans
- Mirroring and reusing models
- Using high-poly mesh as a low-poly template
- Optimization techniques
- Applying UVW mapping coordinates
Editorials
From Barnes & Noble
The Barnes & Noble ReviewYou wouldn't think much could shake up John Carmack, the cofounder of Id Software and lead programmer of Quake. But Paul Steed reportedly did it with Orbb, one of the creatures he created for Quake III: Arena. The same Paul Steed was chosen to teach Advanced 3-D Character Creation at this year's Game Developer's Conference. This is the guy you want to learn character animation from, and Modeling a Character in 3DS Max is the "head-to-toe" guide you'd hope it would be.
As Steed puts it, "I want you to watch me do my thing.... I want to share what I've stuffed into my head and fingers over the past nine years, four companies, and nine games because I know how hard that kind of information is to come by. Even if you're experienced at modeling and creating characters, I guarantee you'll learn a trick or two..."
You'll learn a lot more than that. Let's say you're allocated 1,500 polygons (we're feeling generous). How're you gonna make a convincing character out of that? Steed spends the whole book showing you. Hair. Head. Torso. Legs. Back. Neck. Shoulders. Arms. Boots. This is the real deal, and you won't find it anywhere else. (Bill Camarda)
Bill Camarda is a consultant, writer, and web/multimedia content developer with nearly 20 years' experience in helping technology companies deploy and market advanced software, computing, and networking products and services. His 15 books include Special Edition Using Word 2000 and Upgrading & Fixing Networks For Dummies®, Second Edition.