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Object-oriented ray tracing in C++ by Nicholas Wilt β€” book cover
Computer Programming, Computer Graphics & Design, Software Engineering, Programming Languages

Object-oriented ray tracing in C++

by Nicholas Wilt
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Overview

Here is the first ray tracing book to focus on object-oriented methods that can greatly enhance both the speed of processing and the quality of the resulting graphics. Readers will find a brief introduction to ray tracing and background on advanced topics such as acceleration techniques, texture-mapping, and constructive solid geometry. They'll also get a "User's Manual" guide for the ray tracing class library, with code examples for both basic and sophisticated ray tracing problems.

This is the first ray tracing book to focus on object-oriented methods that can greatly enhance both the speed of processing and the quality of the resulting graphics. It includes a brief introduction to ray tracing and background on advanced topics such as acceleration techniques, texture, mapping, soft shadowing, and translucency.

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Editorials

Booknews

The authors give a brief introduction to ray tracing, and background on advanced topics such as acceleration techniques, texture-mapping, constructive solid geometry, the Goldsmith- Salmon automatic bounding volume hierarchy generation, distribution ray tracing, statistical optimization, standard inverse mappings for quadratics. A class library approach is taken, making the source code more reusable. A disk contains all the code for the example programs plus the C++ Class Library for Object-Oriented Ray Tracing. Includes four pages of color plates. Annotation c. Book News, Inc., Portland, OR (booknews.com)

Book Details

Published
February 7, 1994
Publisher
New York : Wiley, c1994.
Pages
441
Format
Paperback
ISBN
9780471304159

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