Join Books.org — it's free

Omnitopia Dawn, Vol. 1 by Diane Duane — book cover
Science & Technology - Fiction, Games & Hobbies - Fiction, Alternate Realities - Fiction, High Tech and Hard Science Fiction, Business, Work, & Money - Fiction

Omnitopia Dawn, Vol. 1

by Diane Duane
Write a review
Log in to track your reading progress.

Overview

A near-future techno-thriller from New York Times bestselling author Diane Duane.

It's the first quarter of the twenty-first century, and "massively multiplayer" on-line games have been around for a couple of decades. In an increasingly wired and computer-friendly world they've become a form of entertainment so popular they're giving television and films a run for the money. And the most popular gaming universe of all is Omnitopia, created by genius programmer Dev Logan.

For millions of people around the world, Omnitopia is an obsession, a passionate pastime, almost a way of life. Omnitopia is a virtual place where dreams come true-players can create their own universes within the game's structure, and participate in the profits if their piece of the universe is a hit. Ten million players routinely play in Omnitopia, and at any given time, nearly a million of them are on-line, living in a world more real to them then their own.

Worldwide, Omnitopia is now as much a culture as a game. Participants can become involved in it in a hundred different ways. Some game as if their lives depended on it, spending thousands of hours, or thousands of dollars, or both, on quests in search of "game glory" among their fellow players. Some game only to acquire sufficient in-game "value" to become entitled to become subcreators themselves, able to build new levels and start raking in the so-called "one percent of infinity" which is the leveler's share of the profits. But there are also people who don't game at all, preferring to use the massive platform simply to explore its worlds, or to interact with other participants. Some people do nothing but design on-line weapons and other items for Omnitopia gamers, and sell them-or act as brokers, buying and selling game artifacts to order. Some subcreators do the same kind of design and creation, but for tailored Microcosms or slices of them: these are the "unreal estate" dealers. Some players speculate in game "gold" on the success or popularity of Microcosms, rather than actually playing in them. And of course there are thieves and swindlers, cheaters who live to find the loophole in the game that will outside it in the real world.

Now Dev and his people are preparing to rollout a major new expansion to the Omnitopia system. And even as players, staff, the media, and the heavy hitters on the world financial scene wait eagerly for this fast-approaching and momentous event, there are others preparing to play a very different game-one that is meant to strike at the heart of Omnitopia and bring the entire system crashing down....

Synopsis

A near-future techno-thriller from New York Times bestselling author Diane Duane.

It's the first quarter of the twenty-first century, and "massively multiplayer" on-line games have been around for a couple of decades. In an increasingly wired and computer-friendly world they've become a form of entertainment so popular they're giving television and films a run for the money. And the most popular gaming universe of all is Omnitopia, created by genius programmer Dev Logan.

For millions of people around the world, Omnitopia is an obsession, a passionate pastime, almost a way of life. Omnitopia is a virtual place where dreams come true-players can create their own universes within the game's structure, and participate in the profits if their piece of the universe is a hit. Ten million players routinely play in Omnitopia, and at any given time, nearly a million of them are on-line, living in a world more real to them then their own.

Worldwide, Omnitopia is now as much a culture as a game. Participants can become involved in it in a hundred different ways. Some game as if their lives depended on it, spending thousands of hours, or thousands of dollars, or both, on quests in search of "game glory" among their fellow players. Some game only to acquire sufficient in-game "value" to become entitled to become subcreators themselves, able to build new levels and start raking in the so-called "one percent of infinity" which is the leveler's share of the profits. But there are also people who don't game at all, preferring to use the massive platform simply to explore its worlds, or to interact with other participants. Some people do nothing but design on-line weapons and other items for Omnitopia gamers, and sell them-or act as brokers, buying and selling game artifacts to order. Some subcreators do the same kind of design and creation, but for tailored Microcosms or slices of them: these are the "unreal estate" dealers. Some players speculate in game "gold" on the success or popularity of Microcosms, rather than actually playing in them. And of course there are thieves and swindlers, cheaters who live to find the loophole in the game that will outside it in the real world.

Now Dev and his people are preparing to rollout a major new expansion to the Omnitopia system. And even as players, staff, the media, and the heavy hitters on the world financial scene wait eagerly for this fast-approaching and momentous event, there are others preparing to play a very different game-one that is meant to strike at the heart of Omnitopia and bring the entire system crashing down....

Publishers Weekly

Starred Review.

Realistically weaving together video gaming and back-alley corporate intrigue, Duane (A Wizard of Mars) takes readers to the near future, where new technologies like RealFeel allow players to smell, touch, and taste their game worlds. Today's gamers will fantasize about playing Omnitopia, an all-immersive 3D massive multiplayer online game with 200 million players which spans thousands of Microcosms: first-person shooters, cooking competitions, historical recreations, and more. But behind the curtain are two rival companies with some slight resemblances to Apple and Microsoft: one headed by laid-back, jeans-wearing Dev Logan and the other by his former friend and partner, corporate maven Phil Sorensen, who plots to topple Dev's Omnitopia empire by any means necessary. Neatly set up for a sequel, this outstanding speculative novel is action-packed and fast-moving, and Duane's lavish, expansive world building already seems eerily prescient.
Copyright © Reed Business Information, a division of Reed Elsevier Inc. All rights reserved.

About the Author, Diane Duane

Diane Duane's first novel, The Door into Fire, was published in 1979, garnering her a Campbell Award nomination. Since then, Diane has published forty novels, numerous short stories, and various comics and computer games. She lives in Ireland.

Reviews

There are no reviews yet. Log in to write one.

Editorials

Publishers Weekly

Starred Review.

Realistically weaving together video gaming and back-alley corporate intrigue, Duane (A Wizard of Mars) takes readers to the near future, where new technologies like RealFeel allow players to smell, touch, and taste their game worlds. Today's gamers will fantasize about playing Omnitopia, an all-immersive 3D massive multiplayer online game with 200 million players which spans thousands of Microcosms: first-person shooters, cooking competitions, historical recreations, and more. But behind the curtain are two rival companies with some slight resemblances to Apple and Microsoft: one headed by laid-back, jeans-wearing Dev Logan and the other by his former friend and partner, corporate maven Phil Sorensen, who plots to topple Dev's Omnitopia empire by any means necessary. Neatly set up for a sequel, this outstanding speculative novel is action-packed and fast-moving, and Duane's lavish, expansive world building already seems eerily prescient.
Copyright © Reed Business Information, a division of Reed Elsevier Inc. All rights reserved.

VOYA - Matthew Weaver

Millions have been playing Dev Logan's brilliant online game, Omnitopia. In a near future, Dev has mastered technology that allows players to actually feel as though the things that surround them in the game are actually there. Dev and his company are on the verge of a major expansion, but a shadow society of hackers—including a disgruntled former business partner—is working to halt their plans and make off with millions of dollars. At the same time, Rik Maliani, who spends his Omnitopia time as a medical-aid-giving knight, has been selected to form the latest microcosmic universe within the larger Omnitopia world. Already a savvy novelist as evidenced by previous works Spider-Man: The Venom Factor (Berkeley 1995/VOYA October 1995) and the Young Wizards (Sandpiper) series, Duane ably draws parallels between Dev and Rik. The former is an intense gamer on top of the world, the latter an intense gamer who has just been rewarded for previous online kindnesses with the opportunity of a lifetime. Auspicious from its very beginning, in which Rik's avatar steps in griffin dung, the book leads readers through complex new surroundings with relative ease. There's a lot to slog through, but Dev and Rik are both likable—perhaps too nice—family men with personalities that will help any nongamers wade through the massive details that comprise Omnitopia. The characters need deepening, but Duane mixes online gaming and sci-fi with corporate intrigue for what appears to be a strong start in a new series. Reviewer: Matthew Weaver

From the Publisher

"This outstanding speculative novel is action-packed and fast-moving, and Duane's lavish, expansive world building already seems eerily prescient." —-Publishers Weekly Starred Review

Book Details

Published
August 1, 2010
Publisher
Penguin Group (USA)
Pages
352
Format
Hardcover
ISBN
9780756406233

More by Diane Duane

Similar books