Overview
Programmers who want to include 3D math and physics in a game have to wade through physics textbooks and dreary tomes on linear algebra and group theory, only to find that the material is too abstract to be used directly in their games. This book gives readers the skills they want and need to incorporate real physics into their games. As they work through the book, they will constantly develop tools, demos, and working games. The highly graphical demos ensure that instead of just reading about how to calculate the trajectory of a projectile, the reader will actually see a canon firing rounds toward the front lines. From the successful Game Development series, this book thoroughly addresses the specific needs of game developers.
Synopsis
Physics Modeling for Game Programmers gives you the skills you want and need to incorporate real physics into your games. Work your way through the development of tools, demos, and working games. This truly interactive guide ensures that you won't just read about how to calculate the trajectory of a projectile, you will actually see a canon firing rounds toward the front lines. Filled with illustrations and fun, visual examples, this book will help you produce stunning results.
Features
About the Author
J. Robert Ellis holds degrees in Math and Physics with Astrophysics. He has worked on numerous computational physics models including the weather over the Pacific Ocean, the distribution of gas in the local interstellar medium, and light sails driven by Earthbound lasers. He began learning programming in 1986 on a Commodore 64. He lives in Santa Cruz, California.