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Practical Parallel Rendering by Alan Chalmers — book cover
Graphics Programming, 3D Computer Graphics, Game Programming, Parallel, Distributed, and Supercomputing

Practical Parallel Rendering

by Alan Chalmers, Erik Reinhard, Tim Davis
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Overview

Meeting the growing demands for speed and quality in rendering computer graphics images requires new techniques. Practical parallel rendering provides one of the most practical solutions. This book addresses the basic issues of rendering within a parallel or distributed computing environment, and considers the strengths and weaknesses of multiprocessor machines and networked render farms for graphics rendering. Case studies of working applications demonstrate, in detail, practical ways of dealing with complex issues involved in parallel processing.

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Book Details

Published
October 1, 2009
Publisher
A K Peters
Pages
384
ISBN
9781568815695

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